Update
Author: creamGames,
published 6 months ago,
Update details
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[*] Camera FOV effect has been added, activated while running.
[*] Some maps have been modified. (No major changes.)
[*] Slight increase in ball wobbling in water sections.
[*] Difficulty of bronze, silver, and gold balls has been adjusted upwards.
[*] Bug fix: Ending credits not displaying correctly when reached with the beach ball.
[*] When the ball is far away, the camera now appears closer.
[*] Respawn distance for the ball has been slightly increased.
[*] Difficulty has been raised in the mid to late game.
[*] Duck ball has been added. (Quack quack)
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[list]
[*] A ball for speedrunning, Sapphire, has been added (beta version).
[*] Sapphire Ball:
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[*] Moves at twice the speed of regular balls.
[*] Controls are a bit more challenging but balanced compared to regular balls.
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[*] Developer's comment:
[*] Sapphire Ball has been added for users seeking faster gameplay. It is currently in beta testing and has a lower difficulty level than anticipated. Moving the ball faster than Sisyphus caused several issues. If the ball moves too fast, it becomes challenging to control, leading to difficulties in character interaction. We believe this game is not like "Getting over it" or "A difficult game about Climbing," where an experienced player can clear the game in a short time. Gameplay time doesn't significantly differ between beginners and experts. We apologize to players who were not satisfied with the game. We'll strive to solve as many issues as possible and improve both the Sapphire Ball and the game in the future. Currently, it's not recommended for speedrunning. Please leave your comments below the post. We'll try new ideas and respond to them. Thank you.
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https://x.com/GameofSisyphus/status/1780618324424233378