Hey again! Last week we did two streams on Steam Next Fest and we had a lot of fun showing off the game! We got a lot of useful feedback from people testing the Demo :D This week our primary focus is finishing the basic technical elements of each world (paths, tower positions, spawn points, hazards etc...). We're also considering the feedback and planning future updates. These are some of the main mechanics we'll deal with: [list] [*] Improving enemy behaviour [*] Improving tower structure to enchance the tactical gameplay [*] Adding more positions to place towers [*] Making resource gathering more interesting [*] Improving player weapon handling [*] Adding special attacks/ultimate abilities [*] Eliminating unnecessary complexity [/list] More updates will follow!