Several players were reporting the game was too easy... well we cant have that now can we :) this change focuses on encouraging more synergistic fleets as opposed to finding the one OP ship and spamming it [b]Changes:[/b] - Enemy ships Tier 3 and above have had HP at least doubled and their DPS significantly increased - Heavy Destroyer Damage Bonus reduced by 50%, - - it is supposed to be a flexible ship with its 6 turrets and the damage was not properly scaled to reflect that - Artillery Cannon modified to focus on long range damage, so lower damage, longer range - Ship prices increased - Cruiser and Battle ship damage and HP buffed [b]Bug Fixes[/b] - Main Menu text wont disappear randomly - Particle effects shouldn't outlive their welcome - Beating wave 60 should now properly award Savior difficulty [b]Updates[/b] - The game now properly saves your turret layouts upon closing - Full screen preferences are saved and loaded properly - Wave defeated indicator now shows when you have achieved a new high score