[h3]English localization is still in progress, and currently, the demo does not support English. We sincerely ask for your understanding and patience.[/h3] [h2]Patch Notes 0.298[/h2] [h2]Bug Fixes[/h2] [list] [*] Fixed a bug where the initial emperor's attribute points for intelligence were displayed incorrectly. [*] Fixed a bug where pressing the space bar rapidly when the Long Live panel appeared would cause a significant drop in stamina and mood. [*] Fixed a bug where the displayed combat power when creating a new army did not match the combat power shown in the minister's introduction. [*] Fixed a bug caused by a logical error after the capital was occupied, error code: D43Q. [*] Fixed an error in the interpretation of public opinion in the public opinion popup. [*] Fixed a bug where the content in the harem tranquility popup was parsed incorrectly. [*] Fixed a bug where the diplomacy table could not be sorted. [*] Fixed a bug where the nameplate of officials was displayed incorrectly when constructing national buildings in certain circumstances. [*] Fixed two errors in local construction assignments in the Ministry of Works and optimized multiple text descriptions. [*] Fixed a bug where the harem tranquility data did not refresh in time after concubines were sent to the cold palace. [*] Fixed a bug where the symbol of Wei Prefecture was displayed in Xiang Prefecture. [*] Fixed a bug where the bonuses shown during the selection of candidates in the Yan Ying Hall did not match the bonuses shown after the candidates were confirmed. [*] Fixed a bug where, during an attack by the player, the morale reduction for both sides was counted twice, amplifying the advantage for the side with higher morale. [*] Fixed a bug where the policy case could not be issued due to a zero-quality policy. [*] Fixed multiple text errors. [*] Fixed multiple minor bugs. [/list] [h2]Improving[/h2] [list] [*] Reduced the maintenance costs for morale and armament. [*] Coastal prefectures are no longer considered borderlands when the Ministry of Works assigns construction projects. [*] When AI forces are reduced to only one state, the extra morale boost in battles is reduced from 25% of national consciousness to 16%. [*] If no notable officials appear after three recruitment edicts, a notable official is guaranteed to appear on the list after the third edict. [*] Optimized the combat algorithm, reducing the probability of the side with a less capable commander gaining the upper hand. [*] Increased the influence of concubines on imperial prestige based on their rank (purple, red, orange). [*] Slightly reduced battle difficulty. [/list] [h2]New Content[/h2] [list] [*] Added a new orange rank for contemporary concubines, in addition to the historical concubines of purple and red ranks. [*] If no notable officials appear in one examination, the probability of notable officials appearing in the next examination is slightly increased (approximately by literacy rate +1), which accumulates until a notable official appears. This bonus resets and accumulates again after a notable official appears. (This applies to both proactive examinations and annual autumn trials.) [/list] [h3]Feel free to join our [url=https://discord.gg/4VHjVCz9qu]Discord[/url] to share your feedback on the game![/h3] https://store.steampowered.com/app/2716930/The_Emperor_and_State/