The Elder Scrolls V: Skyrim patch 1.5 beta adds spectacular stabbing and suplexes
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published 12 years ago,
Ever suplexed a lizard? Me neither, which is a shame, as "suplex a lizard" is 26th on my grand list of things to do in games before I die. After installing Skyrim beta patch 1.5, I'm going to walk from house to house in Tamriel starting fistfights with Argonians until I have. Then I can finally cross that off my list and move onto number 27: "tickle a giant." Might not survive that one.
The patch adds a collection of new melee kill animations that'll let you finish off Skyrim's denizens with extra flair. The patch also adds kill cams for projectile weapons and spells, which look a lot like Fallout 3's dramatic long-shot cam. Shooting men off precarious perches is much more satisfying when you get to watch them topple to their doom in super slow motion.
To install the patch, select "Skyrim beta" from the beta participation section in your Steam settings menu. It's in beta, so it might be a good idea to backup your saves before making the switch, just in case. Here's the full changelog.
New features
New cinematic kill cameras for projectile weapons and spells
New kill moves and animations for melee weapons
Shadows on grass available (PC)
Smithing skill increases now factor in the created item’s value
Improved visual transition when going underwater
Improved distance LOD transition for snowy landscapes
Bug fixes
General crash fixes and memory optimizations
Fixed issue with Deflect Arrows perk not calculating properly
In "A Cornered Rat," the death of certain NPCs no longer blocks progression
Fixed issue where Farkas would not give Companion's quests properly
Fixed crash when loading saves that rely on data that is no longer being loaded
Followers sneak properly when player is sneaking
Fixed issue with weapon racks not working properly in Proudspire Manor
Arrows and other projectiles that were stuck in objects in the world now clean up properly
Fixed issue where "Rescue Mission" was preventing "Taking Care of Business" from starting properly
Fixed issue where certain NPCs would fail to become Thieves Guild fences
Fixed issue in "Diplomatic Immunity" where killing all the guards in the Thalmor Embassy before starting the quest would break progress
In "Hard Answers," picking up the dwarven museum key after completing the quest, no longer restarts the quest
Killing Viola before or after "Blood on the Ice" no longer blocks progression
Fixed issue where Calixto would fail to die properly in "Blood on the Ice"
In "Waking Nightmare" fixed occasional issue where Erandur would stop pathing properly
Fixed issue where letters and notes with random encounters would appear blank
Fixed rare issue where dialogue and shouts would improperly play
Lydia will now offer marriage option after player purchases Breezehome in Whiterun
Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
Fixed rare issue with skills not increasing properly
Fixed issue where the Headsman's Axe did not gain proper buff from Barbarian perk
In "A Night to Remember" it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
Fixed issue with the ebony dagger having a weapon speed that was too slow
Fixed issue with "The Wolf Queen Awakened" where backing out of a conversation with Styrr too soon would block progress
The third level of the Limbsplitter perk now properly improves all battle axes
Fixed a rare issue where Sanguine Rose would not work properly
In "Tending the Flames" King Olaf's Verse will no longer disappear from explosions