This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.
An occupational risk of Christmas is that the great mead (Jaffa Cakes) hall of my in-laws’ living room will inspire me to reinstall Skyrim, post a few fancy screenshots, and sure enough get a few emails asking for some mythical mod guide. Then comes the abuse: “He doesn’t want anyone to have his secret sauce!” Or: “His Skyrim doesn’t look like that – *snort* – those are Photoshopped.” Only they don t capitalise Photoshop because they didn t have to sit through that publishing meeting, lucky old them.
They’re almost right about one thing: my Skyrim doesn’t look like that. Likewise, when someone asks me what English weather is like, I don t answer: It s like that evening drive between Dorset and Wiltshire when a torrential downpour gave way to just the best sunshine that lit up the faces of distant historic buildings and cast painterly shadows across dale and field. What I tell them is that, nine times out of ten, it s shit. (more…)