Mark Johnson is the developer of Ultima Ratio Regum, an ANSI 4X roguelike in which the use of procedural generation extends beyond the creation of landscapes and dungeons to also dynamically create cultures, practices, social norms, rituals, beliefs, concepts, and myths. This is the first in a four part series examining what generating this kind of social detail can bring to games.
Generation Next, Part 1: How Games Can Benefit From Procedurally Generated Lore
Author: contact@rockpapershotgun.com (Mark Johnson),
published 8 years ago,