Moveable machine guns can now be pulled with ropes (some auto-firing machine guns can even be dragged around). Fixed unreasonable insta-kill spots in certain areas. Reduced the number of weed-pulling tasks. Decreased the workload for the box-pushing tasks. Corrected the machine gun placement at the passage when returning from the seed-finding task. Resolved the issue of congestion in crowded areas. Fixed the problem where animations could freeze; some stuck animations can now be skipped. NPCs can now automatically use armor—just give them items that increase armor value, and they will use them on their own. Fixed a bug where auto-search could potentially freeze. Corrected the money-farming bug related to homemade bombs. Reduced the melee attack power of enemy NPCs. Enabled the teleportation feature in Survival Mode. Increased the durability of skateboards. Added more supplies to airdrops. Adjusted the difficulty of the box-pushing tasks. Reduced the number of weed-pulling tasks. Adjusted the difficulty of the seed-finding task. Fixed unreasonable areas during map exploration. Added some random events during the main map exploration. Fixed the bug where zombies could walk through walls in the school tower defense mode.