[h1]Patch Notes[/h1] [h2][b][v. 3.01] January 17, 2023[/b][/h2] [b]NEW GAME+[/b] [list] [*] Users who previously completed the game will have access to NewGame+ after the patch. [list][*]Application restart may be required. [*]Requires an active save file from game completion.[/list] [/list] [b]GLOBAL[/b] [list] [*] Fixed an issue where some users were not correctly granted the "The Protocol is About Life" achievement [*] Added New Game Plus. Complete the game to unlock New Game Plus and carry your pression over to a new save. All weapons, upgrades, and Callisto Credits can be collected at the first Reforge [*] General performance optimizations across all platforms [*] Players no longer take damage when vaulting over obstacles [*] Fixed multiple issues where certain camera angles or progression paths could cause environments to stream out and allow Jacob to fall through the ground [*] Consistency pass on cabinets, lockers, and shelves to display correctly in High Contrast mode [*] Voice leveling and subtitle mismatch adjustments across localized languages [/list] [b]PC[/b] [list] [*] Fixed low frequency crash in the Tunnels level during the Two Head fight [*] Skip Death Cinematics button has been mapped to the Interact/Pickup input [*] Fixed a long hitch when enabling Ray-Traced Shadows in the main menu [*] Prevented mouse cursor from displaying during some area transitions [/list] -- [h2][b][v. 2.01] December 15, 2022[/b][/h2] [b]GLOBAL[/b] [b]COMBAT OPTIMIZATION[/b] [list] [*] Prevent enemies from attacking while you are attacking another enemy by adjusting uninterruptible windows for all player baton attacks vs standard enemies to add an extra 7 frames between hit and recover [*] Reduced frequency of players being attacked from behind. Enemies now prioritize grappling or repositioning instead of attacking [*] Widened incoming attack camera angle [*] Widened angle for dodging off screen attacks [*] Reduced damage taken multiplier when attacked from behind [*] Increased player facing away maximum angle for Grunt and Blind [*] Dodge optimization: [list][*]Valid dodge angle now allows player to have stick slightly forward and right/left while still dodging (45 -> 30 degrees) [*]Dodging at the end of the dodge window no longer means playing dodge animation and getting hit[/list] [*] Increased animation speed for: [list][*] Health injector usage [*] Weapon swapping [*] Weapon reloading [*]Upper receiver swapping [/list] [*] Auto-play reload animation when switching to an empty weapon [*] Continue initiated weapon swaps after interruptions [*] Extend amount of time between KTV appearance and mutation [*] Fixed phantom arm kills by armless NPCs [*] Increased audio cue volume for Danglers [*] Reduced default setting for camera shake [*] Added player invulnerable window to all 150 cm vaults [*] Changed Two Head to a two hit kill on the player in Medium Security, and a three hit kill in Minimum Security [*] Final boss encounter combat optimizations [*] Minetown AI pathing and spawning improvements [/list] [b]PERFORMANCE AND STABILITY[/b] [list] [*] Optimized streaming to reduce memory usage in: [list] [*] Habitat Water Maze [*]Snowcat Bridge Collapse[/list] [*] Fixed a memory leak with the Reforge 3d Printers [/list] [b]LOCALIZATION[/b] [list] [*] Fixed voice leveling issues in multiple languages [*] Fixed subtitle/vo mismatch issues in Korean [*] Fixed instances of unlocalized lines in multiple languages [*] Fixed incorrect text descriptions on menus in Korean [*] Fixed untranslated instances of “Unlocked” on doors in multiple languages [*] Fixed instances of missing voice processing in multiple languages [/list] [b]OTHER[/b] [list] [*] Added an option to enable performance mode when creating new games [*] Added an option to skip death cinematics and restart from checkpoint faster [/list] [b]PC[/b] [list] [*] Improved lighting performance on AMD cards (reduced VGR pressure of FDeferredLightPS) [*] Fixed an exploit that allowed players to receive the "The Protocol is About Life" achievement after beating the game once on a lower difficulty [/list] -- [h2][b][v. 1.02] December 06, 2022[/b][/h2] [b]PC[/b] [list] [*] Added popup dialog to display when players change ray-tracing settings and trigger a shader compile [*] Added a popup progress dialog to display in the main menu when compiling shaders [*] (Epic Specific) Fixed an issue preventing achievements from unlocking and displaying correctly [*] (Epic Specific) Fixed an issue causing the Terms Of Service to always display upon loading the app [/list] -- [h2][b][v. 1.01] December 02, 2022[/b][/h2] [b]PC[/b] [list] [*] Updated PSO cache to further reduce stuttering during gameplay [/list]