1/19 Patch Update
Author: Lumos,
published 1 year ago,
[h1]Patch Notes[/h1]
[h2][b][v. 3.01] January 17, 2023[/b][/h2]
[b]NEW GAME+[/b]
[list]
[*] Users who previously completed the game will have access to NewGame+ after the patch.
[list][*]Application restart may be required.
[*]Requires an active save file from game completion.[/list]
[/list]
[b]GLOBAL[/b]
[list]
[*] Fixed an issue where some users were not correctly granted the "The Protocol is About Life" achievement
[*] Added New Game Plus. Complete the game to unlock New Game Plus and carry your pression over to a new save. All weapons, upgrades, and Callisto Credits can be collected at the first Reforge
[*] General performance optimizations across all platforms
[*] Players no longer take damage when vaulting over obstacles
[*] Fixed multiple issues where certain camera angles or progression paths could cause environments to stream out and allow Jacob to fall through the ground
[*] Consistency pass on cabinets, lockers, and shelves to display correctly in High Contrast mode
[*] Voice leveling and subtitle mismatch adjustments across localized languages
[/list]
[b]PC[/b]
[list]
[*] Fixed low frequency crash in the Tunnels level during the Two Head fight
[*] Skip Death Cinematics button has been mapped to the Interact/Pickup input
[*] Fixed a long hitch when enabling Ray-Traced Shadows in the main menu
[*] Prevented mouse cursor from displaying during some area transitions
[/list]
--
[h2][b][v. 2.01] December 15, 2022[/b][/h2]
[b]GLOBAL[/b]
[b]COMBAT OPTIMIZATION[/b]
[list]
[*] Prevent enemies from attacking while you are attacking another enemy by adjusting uninterruptible windows for all player baton attacks vs standard enemies to add an extra 7 frames between hit and recover
[*] Reduced frequency of players being attacked from behind. Enemies now prioritize grappling or repositioning instead of attacking
[*] Widened incoming attack camera angle
[*] Widened angle for dodging off screen attacks
[*] Reduced damage taken multiplier when attacked from behind
[*] Increased player facing away maximum angle for Grunt and Blind
[*] Dodge optimization:
[list][*]Valid dodge angle now allows player to have stick slightly forward and right/left while still dodging (45 -> 30 degrees)
[*]Dodging at the end of the dodge window no longer means playing dodge animation and getting hit[/list]
[*] Increased animation speed for:
[list][*] Health injector usage
[*] Weapon swapping
[*] Weapon reloading
[*]Upper receiver swapping
[/list]
[*] Auto-play reload animation when switching to an empty weapon
[*] Continue initiated weapon swaps after interruptions
[*] Extend amount of time between KTV appearance and mutation
[*] Fixed phantom arm kills by armless NPCs
[*] Increased audio cue volume for Danglers
[*] Reduced default setting for camera shake
[*] Added player invulnerable window to all 150 cm vaults
[*] Changed Two Head to a two hit kill on the player in Medium Security, and a three hit kill in Minimum Security
[*] Final boss encounter combat optimizations
[*] Minetown AI pathing and spawning improvements
[/list]
[b]PERFORMANCE AND STABILITY[/b]
[list]
[*] Optimized streaming to reduce memory usage in:
[list]
[*] Habitat Water Maze
[*]Snowcat Bridge Collapse[/list]
[*] Fixed a memory leak with the Reforge 3d Printers
[/list]
[b]LOCALIZATION[/b]
[list]
[*] Fixed voice leveling issues in multiple languages
[*] Fixed subtitle/vo mismatch issues in Korean
[*] Fixed instances of unlocalized lines in multiple languages
[*] Fixed incorrect text descriptions on menus in Korean
[*] Fixed untranslated instances of “Unlocked” on doors in multiple languages
[*] Fixed instances of missing voice processing in multiple languages
[/list]
[b]OTHER[/b]
[list]
[*] Added an option to enable performance mode when creating new games
[*] Added an option to skip death cinematics and restart from checkpoint faster
[/list]
[b]PC[/b]
[list]
[*] Improved lighting performance on AMD cards (reduced VGR pressure of FDeferredLightPS)
[*] Fixed an exploit that allowed players to receive the "The Protocol is About Life" achievement after beating the game once on a lower difficulty
[/list]
--
[h2][b][v. 1.02] December 06, 2022[/b][/h2]
[b]PC[/b]
[list]
[*] Added popup dialog to display when players change ray-tracing settings and trigger a shader compile
[*] Added a popup progress dialog to display in the main menu when compiling shaders
[*] (Epic Specific) Fixed an issue preventing achievements from unlocking and displaying correctly
[*] (Epic Specific) Fixed an issue causing the Terms Of Service to always display upon loading the app
[/list]
--
[h2][b][v. 1.01] December 02, 2022[/b][/h2]
[b]PC[/b]
[list]
[*] Updated PSO cache to further reduce stuttering during gameplay
[/list]