Early Access Update #3!!
Author: rujuro,
published 5 years ago,
Welcome to the third update to [i]The Blackout Club[/i] since we launched early access a month ago! Due to the Thanksgiving holiday in the US and the wildfires that affected the Bay Area, this update is a little lighter than we would usually like, but we still wanted to get you all something! The full list can be found [url=https://steamcommunity.com/app/599080/discussions/0/1741101364289794572/]on the forums[/url], but here are some of the highlights:
[u][h1]GAMEPLAY TWEAKS AND ADDITIONS[/h1][/u]
[list]
[*] [b]NEW MISSION: A New Campaign[/b] - The kids decided the posters are not enough, and have branched out to use disguised political yard signs for their recruitment efforts!
[*] [b]NEW MISSION: We're Listening[/b] - The kids sneak into houses and install cheap sound bugs in fake wall sockets. Who knows, maybe some sleeper will let something slip in a dream - maybe they'll even overhear the real name of a lucid. Any info could be a weapon.
[*] [b]The Ritual Room is open in MP sessions now[/b]. We consider this an important (if mysterious) part of the game, and locking it behind a single player gate always felt wrong. Now one person at a time can make sacrifices and perform prayers during MP sessions. Fun for the whole club!
[*] [b]Players will sometimes dream when returning to the hideout[/b] (????????)
[/list]
[u][h1]BUGFIXES AND ITERATION[/h1][/u]
[list]
[*] [b]We made numerous optimizations to attempt to improve CPU performance[/b]. We have more to do here, but we tried to make a dent. Let us know if it seems better or worse.
[*][b] A number of bugfixes related to AI[/b], such as getting stuck at the bottom of ladders, getting stuck dragging on some stairways, and bumping off of cliff geometry.
[*][b] Level fixes[/b] such as an issue with some light switches in the prologue blocking interaction and a bad path link near the Hoadly East cliff edge.
[*] [b]Input tweaks[/b] such as allowing for even lower mouse sensitivity settings, separate sliders for mouse and gamepad sensitivity, and separate options for invert Y on gamepad and mouse.
[/list]
[b]KNOWN ISSUE[/b]: In certain cases the footprints that help guide you to the next objective will fail to go where they should. We hope to have that fixed next update!
There are a few more fixes and tweaks that can be found in the full list on the [url=https://steamcommunity.com/app/599080/discussions/0/1741101364289794572/]forums[/url].
As always, thanks to all the club members who have given such great feedback, helped us find bugs, and most importantly, played and [b]enjoyed[/b] the game! We know early access is a risky proposition, we truly appreciate your patience and time!
-Question