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We’ve known that a spin-off from gazillion-selling side-on crafting/fighting affair Terraria was on the cards for quite a while, but seems it ran into some problems. Terraria: Otherworld is set in an alternate dimension from the original, leaned more towards RPG and strategy, and eschewed a pure sandbox structure in favour of a little more structure. That’s still the case, but devs Re-Logic have revealed that “Otherworld needed quite a bit of work”, and that they’ve put a new lead designer on artist onto it in order to “bring more ‘Terraria-ness’ to Otherworld as well as to really make the things that make the game different stand out.”
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