TMNT SR - NEW PATCH IS LIVE!
Author: Yes.,
published 2 years ago,
[b]Cowabunga[/b]!
Thanks to community feedback, this new patch addresses various gameplay improvements as well as bug fixes to improve players' experience (solo and online).
[img]https://clan.cloudflare.steamstatic.com/images//40043063/0b6cca21bd5fdf5ea1026f3dd51c416a591399be.png[/img]
[h3][b]NEW FEATURE[/b][/h3]
[b]Party Codes (ONLINE): [/b]
[list]
[*] You can now share Party Codes (five letters only) for easier matchmaking with friends who can now jump in via [b]Join Party Code[/b]. Those are displayed at the bottom of the host's party panel.
[/list]
[h3][b]IMPROVEMENT[/b][/h3]
[b]Online: [/b]
[list]
[*] The difficulty is now displayed for each lobby when looking for online games
[*] Remapped the kick button to prevent misclick in the host's party panel
[/list]
[b]Controller[/b]
[list]
[*] Fixed displaying Xbox glyphs when playing with a PS5 controller and the Steam Input feature disabled.
[/list]
[h3][b]FIXES[/b][/h3]
[b]Gameplay: [/b]
[list]
[*] Fixed long respawn delay after falling in holes in single-player mode
[/list]
[b]Online: [/b]
[list]
[*] Fixed rare issues with enemies becoming invincible when a player quits the game
[*] Fixed client-side Chrome Dome sometime invincible when it shouldn't be
[*] Fixed Krang's torso not receiving any damage from clients, only the host
[*] Fixed clients sometimes not unlocking a cameo that the host found
[*] Fixed infinite online sign-in when Epic Launcher isn't installed
[/list]
[b]Controls [/b]
[list]
[*] Fixed keyboard custom key binding only taking into account the first local player
[/list]
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[img]https://clan.cloudflare.steamstatic.com/images//40043063/c5c2eb067a943451a7f08ea98241be0b2bb93e7d.png[/img]