Hello Robocrafters! We are still working through the feedback we received since the launch in Early Access and hope to share more progress and information very soon. You can read our observations and initial plans from this announcement: https://steamcommunity.com/games/1991140/announcements/detail/3819676210710371495?snr=2_9_100003_ We are planning to keep you all posted on the development of the game over the coming months and hope that you will all continue to watch our progress as we add more content, and features which will improve the game’s overall quality. We have an update planned next week which will address the comments that “Weapons felt underwhelming” and will continue to update and improve over the coming months. [b]Friends & Party System[/b] We don't have much to share this week regarding this feature, but because it is so prominently asked for we wanted to make sure that it was included in this announcement. Development of this feature is making progress. The designs are complete, and the UI art assets have been created and set up. The UI code is in progress. The back end and matchmaking code are due to start next week. We’re still drilling down to try to work out when we will be able to release it and will share when we know that information. [img]https://clan.cloudflare.steamstatic.com/images//42382920/86917a9ca98ad6a579d4385937f51ba017d7032e.png[/img] [b]Never P2W, addressing the confusion[/b] We’ve seen quite a few comments and even entire reviews that are telling players that the game is “Pay To Win”. This could not be further from the truth. All items in the game that can be purchased with premium currency are cosmetic. We’re going to be making a bunch of changes to make this clearer to new users who misunderstood that the microtransactions were only for 100% optional cosmetic items and could not be used to unlock new parts or weapons. We’re also planning to make changes to the Tech Ladder to bring it into the Main Menu and make it a branching Tech Tree similar to the one in Robocraft 1. All functional parts will remain unlockable for free (remember, never P2W). Once we have the design for these changes nailed down we’ll reveal more. [b]Scoreboard[/b] One of the quality-of-life features that we will be bringing to Robocraft 2 soon is the Scoreboard! This will track an assortment of stats which you will be able to bring up by pressing the Tab key. [img]https://clan.cloudflare.steamstatic.com/images//42382920/900aca051fc2be4f9df1ccb4fda0c15955c9fe29.png[/img] The scoreboard will track: [list] [*] Kills [*] Deaths [*] Assists [*] Damage dealt to Robocraft [*] Damage taken by Robocraft [*] Points earned by achieving objectives [*] Total of all the above [/list] We also wanted to show that a highly requested feature is in the works! [img]https://clan.cloudflare.steamstatic.com/images//42382920/a25b7ad0ed8e018a3e266e5b90bcfb3299a985f1.png[/img] It’s a weird one to showcase visually, so we put this gif together which shows that if you make the terrible mistake of deleting a pilot seat which has complex logic wired up, you can quickly get all of it back by hitting undo! [img]https://clan.cloudflare.steamstatic.com/images//42382920/c9858b55f0f7fc356183b92054d92c56098c8209.gif[/img] [b]Fun fact:[/b] While Martin was working on undo, Unity’s in-built shortcuts would undo the addition of the undo input while testing undo. This did drive them a little crazy until they discovered what was happening. Next Week, we’re going to release an update which will include several bug fixes, some map adjustments and our plans to make weapons not feel underwhelming! The items mentioned above are not going to be part of that update so stay tuned for more info and a date. Thank you for your patience and your support!