Hello Robocrafters! Today we wanted to share some new technology with you that we’re working on. Edgewear! If you’re not familiar with bevel rendering, it allows us to create smoother edges instead of infinitely sharp edges. Here’s an example of how bevel rendering looks while turned off and on. [img]https://clan.cloudflare.steamstatic.com/images//42382920/f6eaedd3b9225a83a1c58b9a76c75503c23bfcba.gif[/img] As part of our focus on improving Robocraft 2’s visual fidelity, we’ve been working on a shader which works with the bevel rendering tech. Here’s a look at a machine which uses the new shader. [img]https://clan.cloudflare.steamstatic.com/images//42382920/4fe3b687bfb96e0735a86c3b923d314a5215cb55.png[/img] Along the edges you can see that the material looks a little different, this is edge wear! This effect is added procedurally in the post-process. It works in a similar way to the bevel, when edges are detected and the effect is added right at the end. This effect should not slow your framerate because this uses the GPU and the game is currently CPU-limited, not GPU-limited. As you build with this material type the edges of blocks will combine with other previously placed shapes. Check it out in the video below: https://youtu.be/Dc8uDb8C35A [h2]Wishlist Robocraft 2 on Steam Now! [/h2] https://store.steampowered.com/app/1991140/Robocraft_2/ [url=https://twitter.com/Robocraft2Game]Follow on Twitter [/url] [url=http://discord.gg/7352EBj2vk]Join The Discord[/url]