Hello Robocrafters! Yesterday we unveiled a new Robo Herald which is our own special way of teasing content that is coming in an update very soon. You can read the Robo Herald here and theorise what’s coming in the next update which will be released on 7th of December! We’ll be going into content daily and this is the very first post! The next update will feature a brand new movement part, Hoverblades! [img]https://clan.cloudflare.steamstatic.com/images//42382920/57601a5632f42a737db4aa63edd5818210a3f393.jpg[/img] The Hoverblades have been a Robocraft staple for many years and have been a highly requested movement part from the community since we began work on Robocraft 2. The Hoverblades are easy to get working as they automatically wire up to the pilot seat! Throw them onto a Robocraft with a pilot seat and they just work! [img]https://static.wixstatic.com/media/062663_39185d69897c4cc8a1bccbcbef1b5578~mv2.gif[/img] Advanced builders can customise the hover blades via config mode too. [img]https://clan.cloudflare.steamstatic.com/images//42382920/96c08de6841904872fa257bb712052f83cef2539.png[/img] Hoverblades work very similar to how they are in the original Robocraft, but there are several changes which you should be aware of. First, Hoverblades apply not only an upward force, but a downward force too! In the original Robocraft, if you fell off a cliff, you would slowly float downwards. Whereas in Robocraft 2, you’ll fall quite fast but it allows you to more comfortably navigate the environment by going up and down hills. [img]https://static.wixstatic.com/media/062663_32da76730ebf4ea1a4956627f2078efd~mv2.gif[/img] Hoverblades cause "equal and opposite" forces to other blocks around them so that if you encase them inside a robocraft the forces will cancel out and you will render your Hoverblade useless We are looking forward to seeing what you create with this new movement part! [h2]Art and Landscape improvements[/h2] You may have noticed from the gifs above that there has been a change to the Robocraft environment. We’ve been working on tweaking the visual style of Robocraft 2 and discussed our plans with the Discord community earlier in November. [img]https://clan.cloudflare.steamstatic.com/images//42382920/eca05cb99e976fd4b984dad1bc6c585c42422f1f.png[/img] If you do want to follow the development more closely, please consider joining [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2F75yRc3UXH6]our Discord [/url]where we share and discuss feedback across many forum posts. With some initial positivity, we worked a little more on improving this and the environments now look like this: [img]https://clan.cloudflare.steamstatic.com/images//42382920/7d0111f499f2a0fdb09ba3324cb4302ba1351f6f.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//42382920/67266123cb8bb496b92a05924ce9ee25dba0abb5.jpg[/img] We feel that these changes capture the Robocraft visual style better and are a step in the right direction in improving the overall art style, tone and graphical quality of Robocraft 2. This is just the start on the graphics side as the art team is all working hard to raise the graphical bar all over the game over the next few weeks and months. In addition to the changes to the environment, we’ve also removed edgewear from the game. We have decided to stick with a cleaner edge style which we feel more closely resembles the original game. The update is scheduled to launch next week! Stay tuned for more information on the other pieces of content coming in further blogs.