Hello Robocrafters! The holidays are coming and our present to you is an updated development roadmap! Much of the team will be away with family over the holidays and we will be returning in January in full force to work on awesome new features and content for Robocraft 2. We've already got a couple of Dev blogs planned for the next two weeks, one of which is showcasing some more progress on Modular Tank Tracks. Read the Dev Roadmap below. If you're having trouble reading it, scroll further down to read a text version of the Development Roadmap [img]https://clan.cloudflare.steamstatic.com/images//42382920/50e799f461c8e3c4a428f7ade1c686c2675cabfa.png[/img] [h2]Likely to be part of the next major update:[/h2] [b]Content[/b] [list] [*] Modular Tank Tracks [/list] [b]Build Mode[/b] [list] [*] Undo (Material and colour painting) [/list] [b]Battle Mode[/b] [list] [*] Friends & Parties [*] Reassembly Gameplay Reworked (with limited charges, and means of earning charges) [*] Creating a new map with massively upgraded graphical quality and iconic key art assets [*] New map will feature Capture Points and "Pilot Hacking Consoles" [/list] [b]Main Menus[/b] [list] [*] Daily, Weekly and Season Missions [/list] [b]Polish[/b] [list] [*] Hoverblade stability improvements [*] Improved sound effects (and sound effects systems) [*] Controller support for the Switch Plate UI [/list] [b]Not part of the next major update but actively being worked on right now:[/b] [list] [*] AI bots (to help with short queue times, more game modes, onboarding new users, improved pings, improved latency) [*] Progression Tech Tree to unlock new parts in the Main Menu [/list] [h2]Below is a list of upcoming content and features planned for the future:[/h2] [b]Content[/b] [list] [*] Grenade (bouncing) launcher [*] Wings [*] Anti-air weapon [*] Pilot weapon - Ion Disturber (via pickups in map) [*] Pilot weapon - Laser guided rocket launcher (via pickups in map) [*] Pilot weapon - Sci-Fi Grappling hook (via pickups in map) [*] Pilot weapon - Mines (via pickups in map) [*] Pilot Boost Glider [*] Remote Camera Block [*] Mech Legs [*] Rotors [*] Cosmetic Features (Sprays, Decals, Holo-emotes) [*] More weapons and Modules TBD [/list] [b]Build Mode[/b] [list] [*] Rework wiring and tweakable stats UX [*] Separate "heat maps" for Structural Integrity and Aerodynamics [*] CoM indicators [*] Controller support in Build Mode [*] Vector3 Blocks [*] World Editor [*] Download and play World Editor created content from other players [/list] [b]Battle Mode[/b] [list] [*] Adding Health Bars and Damage Numbers to provide improved damage feedback [*] End battle scores screen [*] Text Chat [*] Minimap [*] Ping communication feature [*] Player MMR, Ranked Mode, Player Leagues [*] Voice Chat [*] End battle victory \ defeat cut-scenes (large cinematic explosions etc.) [*] Co-op PVE game modes [/list] [b]Main Menus[/b] [list] [*] Detailed GFX options [*] Controller support in Main Menus [*] Achievements [*] Robocraft MMR, Creators Leagues [/list] [b]Polish[/b] [list] [*] Polishing the Main Menu UI [*] Pilot character gameplay polish [*] Client CPU optimisation [/list] [i]This is not a final list of content and there may be several features that we are working on that are not yet ready to communicate in a roadmap. Stay tuned to all socials to follow the development of Robocraft 2[/i]