Hello everyone! Teardown build 0.7.2 has left the experimental branch and is now available on the main branch. This is a pretty huge update with a lot of news all over the board: [b]New map and missions[/b] The Eventides mall map has been integrated into Part one with a new mission. We also have a brand new challenge, Fetch. In Fetch the maps are littered with targets, and your job is to try to take as many as you can before the time runs out. [b]Massively improved destruction and physics performance[/b] We put a lot of effort into improving the physics and destruction performance. The new algorithms also allow large buildings to fall properly when disconnected. [b]Photo mode[/b] We've added a brand new photo mode which can be accessed from the in-game pause menu. Here you can take beautiful pictures of Teardown with adjustable depth of field, exposure, and bloom. [b]Gamepad and keybinding support[/b] Finally you can remap the keys in the game, and you can properly play it with a gamepad though Steam Input. [b]Quality of life improvements[/b] There is a new variable vsync option, which should make the game run smoother. The particle system has been reworked and looks a lot better, and has updated API support. And we have updated the Teardown logo, which we are really happy about :) Have fun!