Hello brick breakers! Today we released the 0.5.5 version of Teardown on the main Steam branch (The one you have by default if you haven't been messing around with the experimental branch) New for this release is: [b]Performance and AMD optimizations[/b] Dennis and Ludde have spent some time deep inside the engine code to increase the the overall performance! This gives a quite significant boost when there is a lot of destruction going on. There are also specific optimizations for AMD graphics cards, where performance now matches similar Nvidia cards. [b]Editor[/b] Access to the Teardown editor! This has been available for a while on the experimental branch, but now it's here on the main branch in all its glory. Check Emil's Teardown Tutorial on how to work with built-in/local mods and how to access the editor (don't mind the part on how to access the experimental branch): https://www.youtube.com/watch?v=EUJuxCEkKKo [b]Drive To Survive[/b] A new built-in mod where you must race your car through the roads by the Löckelle Golf Club before the time runs out or a bomb will blow your car to pieces (and most likely you too)! This mod was previously available on the experimental branch and has got a few updates: - Newer more beautiful intro screen - If one dies while playing, you get to the end screen with options to retry or select another car - Intro not shown if going back to select another car after playing the track - Minor fixes on the level [b]Asset pack[/b] The first release of our built-in official asset pack. This contains assets to get started with building in the editor. This first release is focused on industrial assets, think Lee Chemicals. In future releases, this pack will be expanded to include more goodies. It includes a scene showcasing all the assets, including a small demonstration area where the assets have been used. Read the included readme.txt file on how to utilize the assets in your own mods. [b]Examples[/b] Olle has put in quite some work in setting up a built-in mod showcasing a lot of different engine functionality, like ropes, buoyancy, door hinges, lighting, and a lot more. Take a walk around this scene and experiment with the different stations. [b]Updated documentation[/b] Deniz has done major work on updating the documentation, both the Lua API and the more general documentation around modding for Teardown. [b]Removed irrelevant mod levels[/b] A few mod levels previously in the Create section of the game have been removed as they are no longer relevant due to the editor's release. Have fun! The Teardown team