Crime is all about decisions. Do you wanna leave a scene full of revealing clues? Fingerprints in the dust of a windowsill, footprints in the mud? Or do you wanna leave the fuzz with an absolute bombsite. Why’s that car wedged into the ceiling? Never mind who opened these doors, none of them are on their hinges anymore. Didn’t this office have a roof? Where did Building C go? The key to a good caper, I reckon, is leaving every crime scene without a single brick standing.
Teardown, a delightfully destructive sandbox heist game, has scheduled its opening day for some time next year. Myself? I’m ready to take a sledgehammer to the nearest wall right now.