An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Added missing No Gloves style for the Consigliere's Coverup [*]Added missing Versus Saxton Hale kill icons [*]Added some tournament medals [*]Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines [*]Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly [*]Updated Aurora Skies Unusual effect to fix a timing issue [*]Updated the Necroprancer to fix an issue with the materials [*]Updated the Dusk Duster to fix an issue with the materials [*]Updated the Dapper Noel[list] [*]Remade normal map to be compatible with OpenGL [*]Re-baked Diffuse & updated backpack icon to reflect above changes [*]Removed misplaced ambient occlusion [*]Fixed problematic face flexes [*]Fixed an issue where Engineer's beard was protruding from his goggles [*]Fixed an issue with the jigglebones being disabled [*]Rigged Sniper's hat to be compatible with his melee taunt[/list] [*]Updated Scrooge McDoc[list] [*]Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses [*]Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics [*]Updated the backpack icon[/list] [*]Updated koth_overcast_final[list] [*]Fixed an issue with the models/materials [*]Added back snow coverings (now using displacements) to some props that were missing them [*]Fixed misaligned textures in various places [*]Fixed weird lighting bug on a wall in blue spawn [*]Fixed 'Hotel' sign not displaying properly [*]Added back indicators under some health and ammo kits that were missing them[/list] [*]Updated cp_fortezza[list] [*]Removed sniper window leading into last [*]Fixed Engineer being able to build in some doors [*]Fixed some props being solid [*]Slight art pass update[/list] [*]Updated vsh_maul[list] [*]Players can no longer hide from Saxton in the dark [*]Fixed props inside other props [*]Fixed z-fighting brushes [*]Fixed missing particle effects for the water feature [*]Fixed orientation of water feature particles [*]Minor lighting changes around the cinema [*]Adjusted LOD change distances for Cinema sign [*]Updated VSH logic [*]Grounded levitating props [*]Aligned misaligned textures [*]Fixed mis-textured walls [*]Clipped upper metal beams [*]Fixed clip brushes sticking out from walls that could be walked on [*]Players will now be pushed off of the fire bell [*]Adjusted cinema sign shadow [*]Used spell check on Saxton's Package sign [*]Updated how music is activated and deactivated [*]Fixed clipping on the hanging big ornaments[/list] [/list]