Team Fortress 2 Update Released
Author: erics,
published 5 days ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Added missing No Gloves style for the Consigliere's Coverup
[*]Added missing Versus Saxton Hale kill icons
[*]Added some tournament medals
[*]Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
[*]Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
[*]Updated Aurora Skies Unusual effect to fix a timing issue
[*]Updated the Necroprancer to fix an issue with the materials
[*]Updated the Dusk Duster to fix an issue with the materials
[*]Updated the Dapper Noel[list]
[*]Remade normal map to be compatible with OpenGL
[*]Re-baked Diffuse & updated backpack icon to reflect above changes
[*]Removed misplaced ambient occlusion
[*]Fixed problematic face flexes
[*]Fixed an issue where Engineer's beard was protruding from his goggles
[*]Fixed an issue with the jigglebones being disabled
[*]Rigged Sniper's hat to be compatible with his melee taunt[/list]
[*]Updated Scrooge McDoc[list]
[*]Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
[*]Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
[*]Updated the backpack icon[/list]
[*]Updated koth_overcast_final[list]
[*]Fixed an issue with the models/materials
[*]Added back snow coverings (now using displacements) to some props that were missing them
[*]Fixed misaligned textures in various places
[*]Fixed weird lighting bug on a wall in blue spawn
[*]Fixed 'Hotel' sign not displaying properly
[*]Added back indicators under some health and ammo kits that were missing them[/list]
[*]Updated cp_fortezza[list]
[*]Removed sniper window leading into last
[*]Fixed Engineer being able to build in some doors
[*]Fixed some props being solid
[*]Slight art pass update[/list]
[*]Updated vsh_maul[list]
[*]Players can no longer hide from Saxton in the dark
[*]Fixed props inside other props
[*]Fixed z-fighting brushes
[*]Fixed missing particle effects for the water feature
[*]Fixed orientation of water feature particles
[*]Minor lighting changes around the cinema
[*]Adjusted LOD change distances for Cinema sign
[*]Updated VSH logic
[*]Grounded levitating props
[*]Aligned misaligned textures
[*]Fixed mis-textured walls
[*]Clipped upper metal beams
[*]Fixed clip brushes sticking out from walls that could be walked on
[*]Players will now be pushed off of the fire bell
[*]Adjusted cinema sign shadow
[*]Used spell check on Saxton's Package sign
[*]Updated how music is activated and deactivated
[*]Fixed clipping on the hanging big ornaments[/list]
[/list]