Team Fortress 2 Update Released
Author: erics,
published 1 week ago,
[img]https://clan.cloudflare.steamstatic.com/images//554111/ba6d9dafdb214ead13f6a0f2959a57cda3d47772.png[/img]
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[b]Happy Smissmas 2024![/b]
[list]
[*]All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
[*]Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul
[*]Added the Winter 2024 Cosmetic Case[list]
[*]Contains 23 new community-contributed items
[*]The Festivizer can be found as a bonus drop when opening the case[/list]
[*]Added 3 new community-contributed taunts to the Mann Co. Store[list]
[*]Taunt: Fore-Head Slice
[*]Taunt: Peace!
[*]Taunt: Curtain Call[/list]
[*]Added 18 new community-created Unusual effects[list]
[*]9 new effects for Unusual hats
[*]9 new effects for Unusual taunts[/list]
[*]All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
[*]Mann Co. Store winter sale!
[*]Smissmas runs through January 7th, 2025
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[b]General[/b]
[list]
[*]Fixed a client crash when previewing imported items in the Workshop dialog
[*]Fixed showing an error model when equipping the Scottish Resistance
[*]Fixed The Executioner not hiding the Scout's dog tags
[*]Updated the Mountebank's Masque to fix a problem with the materials
[*]Updated/Added some tournament medals
[*]Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock[list]
[*]General[list]
[*]Added the gamemode intro movie (made by Lacry, thanks)
[*]Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper
[*]Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)
[*]Added Hale's kill icons
[*]Visual improvements to Hale's Ability HUD (thanks Funicular)
[*]Added a visual cue signaling an upcoming Saxton Punch!
[*]Minor visual improvements to Saxton Hale and his particle effects
[*]Fixed the boss bar sometimes starting invisible
[*]Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings
[*]Fixed a rare bug when Hale's Ability HUD textures become missing[/list]
[*]Balance Changes - Saxton Hale[list]
[*]Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength[list]
[*]Weightdown ability is disabled during Jump Fatigue[/list]
[*]Increased Hale's health by ~100HP per opponent
[*]Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)
[*]Hale's resistance to knockback reduced from 75% to 35%
[*]Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)[/list]
[*]Balance Changes - Mercenaries[list]
[*]Explosives and fire now deal 50% more damage against Hale
[*]The 40% minigun damage penalty now applies to full crits only
[*]Broken Demoman shields now retain the charge ability
[*]Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)
[*]Greatly decreased sticky trap damage reduction
[*]Removed Scottish Resistance's 20% damage penalty
[*]Baby Face's Blaster now loses 20% of its boost upon Wall Climbing[/list][/list]
[*]Updated vsh_tinyrock (additional changes)[list]
[*]Improved performance
[*]Fixed odd clipping at one of the spawns[/list]
[*]Updated vsh_distillery (additional changes)[list]
[*]Improved performance[/list]
[*]Updated vsh_nucleus (additional changes)[list]
[*]Fixed setup time ending five seconds too early
[*]Improved detailing in some areas
[*]Improved clipping on staircases
[*]Increased control point capture time to 15 seconds
[*]Removed collision on some lights
[*]Changed damage model and damage amount of the toxic waste pit and puddles[/list]
[*]Updated vsh_skirmish (additional changes)[list]
[*]Fixed setup time ending five seconds too early
[*]Fixed an issue where Engineers could build in the crocodile pit
[*]Fixed not being able to wall climb certain trees in the main arena
[*]Fixed some lighting issues on stalactites and other props
[*]Parts of Hale's intro sequence no longer play while waiting for players
[*]Improved optimization and detailing in some areas
[*]Improved clipping on spiral stairs (Thanks Aar!)
[*]Updated security system[/list]
[*]Updated cp_brew[list]
[*]The shortcut from RED spawn to the "A" point now has a nobuild trigger
[*]Added floor indicator for the health kit in the "A" point wooden shack
[*]Adjusted "A" point wooden shack to allow more breathing room
[*]Fixed getting stuck on the "A" gate's frame
[*]Fixed teletrap near "A" point ditch route
[*]Fixed being able to place buildings inside an out-of-bounds room outside "A" point
[*]Fixed some stuck spots near "B" point
[*]Fixed being able to shoot through a crack in the BLU forward spawn
[*]Fixed floating props in the diner
[*]Fixed one way door not forcing itself closed
[*]Cleaned up some collisions and clipping across the map
[*]Improved lighting on all of the archways[/list]
[*]Updated koth_krampus[list]
[*]Fixed missing trees in skybox
[*]Improved look of waterfall texture near full health-kit
[*]Fixed minor visual errors
[*]Minor NPC clipping changes
[*]Fed krampus some oats[/list]
[*]Updated pl_emerge[list]
[*]Switched on the cart light
[*]Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn
[*]Fixed some doors showing incorrect textures
[*]Fixed the final capture point displaying an incorrect string
[*]Fixed the map occasionally playing incorrect ambient sounds
[*]Minor visual and performance tweaks[/list]
[*]Updated cp_carrier[list]
[*]The Carrier now has full crits rather than mini-crits
[*]The Carrier now uses the robot voice lines
[*]Improved hearability of the Carrier's voice lines and footsteps
[*]Fixed visual bugs with the boss bar
[*]Fixed the Carrier sometimes becoming invisible while taunting
[*]Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher
[*]Fixed occasional phasing through the elevator platform at BLU spawn
[*]Decreased size of the frog[/list]
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