[img]https://clan.cloudflare.steamstatic.com/images//554111/ba6d9dafdb214ead13f6a0f2959a57cda3d47772.png[/img] An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [b]Happy Smissmas 2024![/b] [list] [*]All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. [*]Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul [*]Added the Winter 2024 Cosmetic Case[list] [*]Contains 23 new community-contributed items [*]The Festivizer can be found as a bonus drop when opening the case[/list] [*]Added 3 new community-contributed taunts to the Mann Co. Store[list] [*]Taunt: Fore-Head Slice [*]Taunt: Peace! [*]Taunt: Curtain Call[/list] [*]Added 18 new community-created Unusual effects[list] [*]9 new effects for Unusual hats [*]9 new effects for Unusual taunts[/list] [*]All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. [*]Mann Co. Store winter sale! [*]Smissmas runs through January 7th, 2025 [/list] [b]General[/b] [list] [*]Fixed a client crash when previewing imported items in the Workshop dialog [*]Fixed showing an error model when equipping the Scottish Resistance [*]Fixed The Executioner not hiding the Scout's dog tags [*]Updated the Mountebank's Masque to fix a problem with the materials [*]Updated/Added some tournament medals [*]Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock[list] [*]General[list] [*]Added the gamemode intro movie (made by Lacry, thanks) [*]Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper [*]Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man) [*]Added Hale's kill icons [*]Visual improvements to Hale's Ability HUD (thanks Funicular) [*]Added a visual cue signaling an upcoming Saxton Punch! [*]Minor visual improvements to Saxton Hale and his particle effects [*]Fixed the boss bar sometimes starting invisible [*]Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings [*]Fixed a rare bug when Hale's Ability HUD textures become missing[/list] [*]Balance Changes - Saxton Hale[list] [*]Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength[list] [*]Weightdown ability is disabled during Jump Fatigue[/list] [*]Increased Hale's health by ~100HP per opponent [*]Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb) [*]Hale's resistance to knockback reduced from 75% to 35% [*]Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)[/list] [*]Balance Changes - Mercenaries[list] [*]Explosives and fire now deal 50% more damage against Hale [*]The 40% minigun damage penalty now applies to full crits only [*]Broken Demoman shields now retain the charge ability [*]Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP) [*]Greatly decreased sticky trap damage reduction [*]Removed Scottish Resistance's 20% damage penalty [*]Baby Face's Blaster now loses 20% of its boost upon Wall Climbing[/list][/list] [*]Updated vsh_tinyrock (additional changes)[list] [*]Improved performance [*]Fixed odd clipping at one of the spawns[/list] [*]Updated vsh_distillery (additional changes)[list] [*]Improved performance[/list] [*]Updated vsh_nucleus (additional changes)[list] [*]Fixed setup time ending five seconds too early [*]Improved detailing in some areas [*]Improved clipping on staircases [*]Increased control point capture time to 15 seconds [*]Removed collision on some lights [*]Changed damage model and damage amount of the toxic waste pit and puddles[/list] [*]Updated vsh_skirmish (additional changes)[list] [*]Fixed setup time ending five seconds too early [*]Fixed an issue where Engineers could build in the crocodile pit [*]Fixed not being able to wall climb certain trees in the main arena [*]Fixed some lighting issues on stalactites and other props [*]Parts of Hale's intro sequence no longer play while waiting for players [*]Improved optimization and detailing in some areas [*]Improved clipping on spiral stairs (Thanks Aar!) [*]Updated security system[/list] [*]Updated cp_brew[list] [*]The shortcut from RED spawn to the "A" point now has a nobuild trigger [*]Added floor indicator for the health kit in the "A" point wooden shack [*]Adjusted "A" point wooden shack to allow more breathing room [*]Fixed getting stuck on the "A" gate's frame [*]Fixed teletrap near "A" point ditch route [*]Fixed being able to place buildings inside an out-of-bounds room outside "A" point [*]Fixed some stuck spots near "B" point [*]Fixed being able to shoot through a crack in the BLU forward spawn [*]Fixed floating props in the diner [*]Fixed one way door not forcing itself closed [*]Cleaned up some collisions and clipping across the map [*]Improved lighting on all of the archways[/list] [*]Updated koth_krampus[list] [*]Fixed missing trees in skybox [*]Improved look of waterfall texture near full health-kit [*]Fixed minor visual errors [*]Minor NPC clipping changes [*]Fed krampus some oats[/list] [*]Updated pl_emerge[list] [*]Switched on the cart light [*]Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn [*]Fixed some doors showing incorrect textures [*]Fixed the final capture point displaying an incorrect string [*]Fixed the map occasionally playing incorrect ambient sounds [*]Minor visual and performance tweaks[/list] [*]Updated cp_carrier[list] [*]The Carrier now has full crits rather than mini-crits [*]The Carrier now uses the robot voice lines [*]Improved hearability of the Carrier's voice lines and footsteps [*]Fixed visual bugs with the boss bar [*]Fixed the Carrier sometimes becoming invisible while taunting [*]Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher [*]Fixed occasional phasing through the elevator platform at BLU spawn [*]Decreased size of the frog[/list] [/list]