Team Fortress 2 Update Released
Author: erics,
published 1 month ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
[*]Updated the Fleet Commander again to fix import problems from the previous update
[*]Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player
[*]Updated cp_freaky_fair[list]
[*]Fixed issues related to the gamemode logic[list]
[*]Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
[*]Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
[*]Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
[*]Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
[*]Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
[*]Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
[*]Fixed sniper and demo shields not having their upgrades cleared
[*]Fixed canteens not having their values cleared when refunding whilst not equipped[/list]
[*]Increased the height of the skybox
[*]Increased last point capture time from 6s to 7s
[*]Changed some clipping to stop giants from building on roofs
[*]Smoothed out a divot (Thanks Midnite!)[/list]
[*]Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods[list]
[*]General[list]
[*]Re-encoded all Zombie Infection sound effects as .WAV[list]
[*]This fixes issues with sound effects not playing correctly and spewing errors in the console[/list][/list]
[*]Bug fixes[list]
[*]Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
[*]Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode
[*]Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade[/list]
[*]Zombie Changes[list]
[*]Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
[*]Zombie Heavy is no longer immune to Critical Hits
[*]Zombie Heavy's max health raised to 525 (from 450)
[*]Zombie Pyro's max health raised to 250 (from 175)
[*]Zombie Pyro now drops a medium health kit on death[/list]
[*]Survivor Changes[list]
[*]Crossbow weapons no longer have a flat damage multiplier against Zombies
[*]The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors
[*]Jumper Weapons can no longer store reserve ammunition[/list][/list]
[*]Updated zi_murky (additional changes)[list]
[*]Added more respawn room triggers around the new spawn zones[/list]
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