An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics [*]Updated the Fleet Commander again to fix import problems from the previous update [*]Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player [*]Updated cp_freaky_fair[list] [*]Fixed issues related to the gamemode logic[list] [*]Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not [*]Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds [*]Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades [*]Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying [*]Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!) [*]Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap [*]Fixed sniper and demo shields not having their upgrades cleared [*]Fixed canteens not having their values cleared when refunding whilst not equipped[/list] [*]Increased the height of the skybox [*]Increased last point capture time from 6s to 7s [*]Changed some clipping to stop giants from building on roofs [*]Smoothed out a divot (Thanks Midnite!)[/list] [*]Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods[list] [*]General[list] [*]Re-encoded all Zombie Infection sound effects as .WAV[list] [*]This fixes issues with sound effects not playing correctly and spewing errors in the console[/list][/list] [*]Bug fixes[list] [*]Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended [*]Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode [*]Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade[/list] [*]Zombie Changes[list] [*]Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones [*]Zombie Heavy is no longer immune to Critical Hits [*]Zombie Heavy's max health raised to 525 (from 450) [*]Zombie Pyro's max health raised to 250 (from 175) [*]Zombie Pyro now drops a medium health kit on death[/list] [*]Survivor Changes[list] [*]Crossbow weapons no longer have a flat damage multiplier against Zombies [*]The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors [*]Jumper Weapons can no longer store reserve ammunition[/list][/list] [*]Updated zi_murky (additional changes)[list] [*]Added more respawn room triggers around the new spawn zones[/list] [/list]