Team Fortress 2 Update Released
Author: erics,
published 1 month ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Added missing list of authors for arena_lumberyard_event
[*]Fixed the Crook Combatant hiding the Scout's dog tags
[*]Fixed some sound script entries not playing because they were looking for .wav instead of .mp3
[*]Fixed BLU Scout using the incorrect team color pants
[*]Fixed some props_farm models using an incorrect surfaceprop setting
[*]Updated the large version of the backpack image for The Fast Learner to be consistent with the small version
[*]Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings
[*]Updated a couple of the community console images to fix missing nomip/nolod settings
[*]Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"
[*]Updated the Fleet Commander and Delldozer to fix import problems from the previous update
[*]Updated arena_lumberyard_event[list]
[*]Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
[*]Added missing navigation mesh
[*]Fixed areaportal windows in spawn fading in too early
[*]Fixed cases where players would get stuck on the setup doors
[*]Adjusted prop fades[/list]
[*]Updated cp_darkmarsh[list]
[*]Lowered spell spawn timer (from 180 seconds to 120 seconds)
[*]Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up
[*]Added several more pumpkin bomb spawn points
[*]Fixed portcullis doors turning pitch black when opening
[*]Lowered RED respawn wave time for the last point (from 10 to 8)[/list]
[*]Updated tow_dynamite[list]
[*]Fixed an ammo pick-up differ on BLU side
[*]Added a missing wagon wheel on BLU side
[*]Added Tug of War objective strings
[*]Made the jump pad's deathpits deeper
[*]A new critter has arrived[/list]
[*]Updated pd_circus[list]
[*]Fixed spell books being prompted despite none spawning in the map
[*]Reduced points per player from 6 to 5
[*]Reduced distracting lighting and details around the inaccessible areas of the circus
[*]Fixed being able to place teleporters too close to spawn doors
[*]Fixed erroneous collisions
[*]Fixed small displacements cutting through walls
[*]Fixed some gaps in geometry[/list]
[/list]