An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Added missing list of authors for arena_lumberyard_event [*]Fixed the Crook Combatant hiding the Scout's dog tags [*]Fixed some sound script entries not playing because they were looking for .wav instead of .mp3 [*]Fixed BLU Scout using the incorrect team color pants [*]Fixed some props_farm models using an incorrect surfaceprop setting [*]Updated the large version of the backpack image for The Fast Learner to be consistent with the small version [*]Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings [*]Updated a couple of the community console images to fix missing nomip/nolod settings [*]Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair" [*]Updated the Fleet Commander and Delldozer to fix import problems from the previous update [*]Updated arena_lumberyard_event[list] [*]Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola [*]Added missing navigation mesh [*]Fixed areaportal windows in spawn fading in too early [*]Fixed cases where players would get stuck on the setup doors [*]Adjusted prop fades[/list] [*]Updated cp_darkmarsh[list] [*]Lowered spell spawn timer (from 180 seconds to 120 seconds) [*]Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up [*]Added several more pumpkin bomb spawn points [*]Fixed portcullis doors turning pitch black when opening [*]Lowered RED respawn wave time for the last point (from 10 to 8)[/list] [*]Updated tow_dynamite[list] [*]Fixed an ammo pick-up differ on BLU side [*]Added a missing wagon wheel on BLU side [*]Added Tug of War objective strings [*]Made the jump pad's deathpits deeper [*]A new critter has arrived[/list] [*]Updated pd_circus[list] [*]Fixed spell books being prompted despite none spawning in the map [*]Reduced points per player from 6 to 5 [*]Reduced distracting lighting and details around the inaccessible areas of the circus [*]Fixed being able to place teleporters too close to spawn doors [*]Fixed erroneous collisions [*]Fixed small displacements cutting through walls [*]Fixed some gaps in geometry[/list] [/list]