An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Increased the maximum number of backpack slots to 4000 (from 3000) [*]Fixed record/stop .dem file exploit that was used to reveal cloaked Spies [*]Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot [*]Fixed regressed self-illum setting for the Earbuds [*]Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee) [*]Fixed a problem with .mp3 sounds not playing if they were very short [*]Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee) [*]Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set) [*]Updated Taunt: Unleashed Rage to fix incorrect outro timing [*]Updated Taunt: Can It! to fix MvM bone [*]Updated koth_sawmill_event[list] [*]Removed stray spell[/list] [*]Updated koth_megaton[list] [*]Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)[/list] [*]Updated pl_cashworks[list] [*]Updated menu photo to match map changes [*]Removed strange texture glitch at RED spawn 1 [*]Added shutter for drop exit at RED spawn 1 [*]RED spawn 2 big door can't be stickied anymore [*]Removed collision on some lamps [*]Added minor visual changes in BLU spawn and final cap side route [*]Fixed minor clipping issues[/list] [*]Updated koth_cachoeira[list] [*]The sightline from the helicopter has been blocked off [*]Fixed missing door texture (Thanks Hoppkins!) [*]Various miscellaneous fixes (Thanks Midnite!)[/list] [/list]