Team Fortress 2 Update Released
Author: erics,
published 4 months ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Increased the maximum number of backpack slots to 4000 (from 3000)
[*]Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
[*]Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
[*]Fixed regressed self-illum setting for the Earbuds
[*]Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
[*]Fixed a problem with .mp3 sounds not playing if they were very short
[*]Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
[*]Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
[*]Updated Taunt: Unleashed Rage to fix incorrect outro timing
[*]Updated Taunt: Can It! to fix MvM bone
[*]Updated koth_sawmill_event[list]
[*]Removed stray spell[/list]
[*]Updated koth_megaton[list]
[*]Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)[/list]
[*]Updated pl_cashworks[list]
[*]Updated menu photo to match map changes
[*]Removed strange texture glitch at RED spawn 1
[*]Added shutter for drop exit at RED spawn 1
[*]RED spawn 2 big door can't be stickied anymore
[*]Removed collision on some lamps
[*]Added minor visual changes in BLU spawn and final cap side route
[*]Fixed minor clipping issues[/list]
[*]Updated koth_cachoeira[list]
[*]The sightline from the helicopter has been blocked off
[*]Fixed missing door texture (Thanks Hoppkins!)
[*]Various miscellaneous fixes (Thanks Midnite!)[/list]
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