An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Updated Taunt: Can It! to fix missing flies particle effect [*]Updated the backpack image for the Impact Impaler [*]Updated Violent Viridian Unusual effect to fix a visual bug [*]Updated/Added some tournament medals [*]Updated cp_hadal[list] [*]Fixed control point capture messages [*]Fixed door locking in RED spawn after C capture [*]Removed unintended buildable areas [*]Increased capture time on final point [*]Improved directions around the map[/list] [*]Updated pl_embargo[list] [*]Reduced respawn time on Last for RED from 34 to 22 seconds [*]Asked Botlers to speak and explode more quietly [*]Minor visual fixes[/list] [*]Updated koth_megaton[list] [*]Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!) [*]Fixed the grates around the capture zone allowing blast damage to pass through [*]Fixed a few cases of alpha painted displacement seams [*]Improved lighting on several models, especially on the rocks throughout the map [*]Fixed surfaceprop on BLU's metal plates [*]Fixed several pixelwalks along thatch roofing and exteriors of the team buildings [*]Improved clipping throughout [*]Fixed a support beam intersecting with spawn doors [*]Fixed a few instances of visible displacement holes in the perimeter dropoff [*]Added a unique kill icon for the end of the round [*]Fixed floating spawndoor motors [*]Plus... all you need for a beach party![/list] [*]Updated pd_atom_smash[list] [*]Fixed the Casual Administrator overriding the Scientist [*]Fixed some floating lights[/list] [*]Updated koth_sawmill_event[list] [*]Removed the spells in the underworld since players could spawn camp with them too easily [*]Increased the time players get crits and health from the underworld after leaving [*]Added some additional effects to the secret exit from the underworld[/list] [/list]