Team Fortress 2 Update Released
Author: erics,
published 4 months ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
[*]Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
[*]Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
[*]Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
[*]Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
[*]Updated the Desert Wind and Monsoon Season Unusual effects[list]
[*]Fixed the wind flickering on moving taunts
[*]Fixed the tumbleweed having incorrect physics
[*]Updated the wind and dust to trail slightly on moving taunts[/list]
[*]Updated the Control Patrol cosmetic item[list]
[*]Reduced the size of the glasses
[*]Lowered the hat slightly on Soldier's head
[*]Fixed UV map issue with LODs[/list]
[*]Updated the Justice Johns cosmetic item[list]
[*]Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
[*]Fixed rigging issue with boot laces[/list]
[*]Updated the Pathfinder cosmetic item[list]
[*]Slimmed down the arms slightly
[*]Adjusted shoulder and armpit rigging to reduce stretching of the vest
[*]Adjusted mesh transition from forearms to hands
[*]Fixed some clipping issues around where the shirt collar meets the zipper
[*]Raised the zipper pull tab for better compatibility with other Soldier cosmetics[/list]
[*]Updated ctf_doublecross[list]
[*]Fixed an incorrect team-colored material in the BLU base for real this time[/list]
[*]Updated pl_enclosure_final[list]
[*]Fixed a clip wall blocking a dropdown in stage 3[/list]
[*]Updated pl_embargo[list]
[*]Minor visual and clipping improvements
[*]Fixed the cart's missing outline
[*]Added an extra Botler to the playable space
[*]Fixed the paint splat overlay not applying to players within the explosion range
[*]The ambient music inside the casino now respects the music volume settings
[*]Improved player visibility against certain walls (Thanks Arthur)
[*]Added the kill icon to the helicopter blades
[*]Fixed an override of a TF2's base texture
[*]Fixed being able to block the cart shortly after point A (Thanks Aar)
[*]Fixed getting stuck in a door near C while it closes
[*]Fixed indoors fog sometimes getting applied outside (Thanks Phe)
[*]Increased respawn time for RED on the last point
[*]Fixed the client crash related to custom models
[*]Improved performance on the last point[/list]
[*]Updated koth_cachoeira[list]
[*]Engineers can no longer build inside the cliffs
[*]Fixed teleporter stuck spot under the control point
[*]Adjusted respawn waves
[*]Minor visual improvements
[*]Various clipping fixes
[*]Improved performance[/list]
[*]Updated ctf_applejack[list]
[*]Improved clipping
[*]Brought some stairs
[*]Improved tree collision
[*]Added more chickens
[*]Improved detail
[*]Fixed Ol'Betsy (Thanks Aar!)[/list]
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