An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect [*]Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats [*]Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable [*]Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles [*]Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites [*]Updated the Desert Wind and Monsoon Season Unusual effects[list] [*]Fixed the wind flickering on moving taunts [*]Fixed the tumbleweed having incorrect physics [*]Updated the wind and dust to trail slightly on moving taunts[/list] [*]Updated the Control Patrol cosmetic item[list] [*]Reduced the size of the glasses [*]Lowered the hat slightly on Soldier's head [*]Fixed UV map issue with LODs[/list] [*]Updated the Justice Johns cosmetic item[list] [*]Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs [*]Fixed rigging issue with boot laces[/list] [*]Updated the Pathfinder cosmetic item[list] [*]Slimmed down the arms slightly [*]Adjusted shoulder and armpit rigging to reduce stretching of the vest [*]Adjusted mesh transition from forearms to hands [*]Fixed some clipping issues around where the shirt collar meets the zipper [*]Raised the zipper pull tab for better compatibility with other Soldier cosmetics[/list] [*]Updated ctf_doublecross[list] [*]Fixed an incorrect team-colored material in the BLU base for real this time[/list] [*]Updated pl_enclosure_final[list] [*]Fixed a clip wall blocking a dropdown in stage 3[/list] [*]Updated pl_embargo[list] [*]Minor visual and clipping improvements [*]Fixed the cart's missing outline [*]Added an extra Botler to the playable space [*]Fixed the paint splat overlay not applying to players within the explosion range [*]The ambient music inside the casino now respects the music volume settings [*]Improved player visibility against certain walls (Thanks Arthur) [*]Added the kill icon to the helicopter blades [*]Fixed an override of a TF2's base texture [*]Fixed being able to block the cart shortly after point A (Thanks Aar) [*]Fixed getting stuck in a door near C while it closes [*]Fixed indoors fog sometimes getting applied outside (Thanks Phe) [*]Increased respawn time for RED on the last point [*]Fixed the client crash related to custom models [*]Improved performance on the last point[/list] [*]Updated koth_cachoeira[list] [*]Engineers can no longer build inside the cliffs [*]Fixed teleporter stuck spot under the control point [*]Adjusted respawn waves [*]Minor visual improvements [*]Various clipping fixes [*]Improved performance[/list] [*]Updated ctf_applejack[list] [*]Improved clipping [*]Brought some stairs [*]Improved tree collision [*]Added more chickens [*]Improved detail [*]Fixed Ol'Betsy (Thanks Aar!)[/list] [/list]