An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Moved 64-bit Steam binaries to the correct folder [*]Updated the equip_region for the Free Mann's Fashion [*]Updated the Distant Drift Unusual effect to fix a visibility issue [*]Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails [*]Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements [*]Updated the Botler 2000 to fix problems with its positioning [*]Updated koth_megaton[list] [*]Fixed the finale being cut off by a round ending too early [*]Fixed players not being blown to smithereens during the finale [*]Fixed players being able to get stuck in the edges of the thatch rooftops [*]Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.[/list] [*]Updated cp_canaveral_5cp[list] [*]Fixed an out-of-bounds exploit [*]Fixed some stuck spots [*]Fixed some hovering props [*]Added some missing overlays[/list] [*]Updated cp_overgrown[list] [*]Fixed being able to build in RED spawn [*]Adjusted clipping to fix a few perch points [*]Removed extra shadow_control entity (Thanks Lacry!) [*]Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)[/list] [*]Updated pl_odyssey[list] [*]Fixed an exploit that allowed BLU players to enter RED spawn [*]Fixed lighting issues in BLU first spawn[/list] [/list]