Team Fortress 2 Update Released
Author: erics,
published 5 months ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Moved 64-bit Steam binaries to the correct folder
[*]Updated the equip_region for the Free Mann's Fashion
[*]Updated the Distant Drift Unusual effect to fix a visibility issue
[*]Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
[*]Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
[*]Updated the Botler 2000 to fix problems with its positioning
[*]Updated koth_megaton[list]
[*]Fixed the finale being cut off by a round ending too early
[*]Fixed players not being blown to smithereens during the finale
[*]Fixed players being able to get stuck in the edges of the thatch rooftops
[*]Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.[/list]
[*]Updated cp_canaveral_5cp[list]
[*]Fixed an out-of-bounds exploit
[*]Fixed some stuck spots
[*]Fixed some hovering props
[*]Added some missing overlays[/list]
[*]Updated cp_overgrown[list]
[*]Fixed being able to build in RED spawn
[*]Adjusted clipping to fix a few perch points
[*]Removed extra shadow_control entity (Thanks Lacry!)
[*]Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)[/list]
[*]Updated pl_odyssey[list]
[*]Fixed an exploit that allowed BLU players to enter RED spawn
[*]Fixed lighting issues in BLU first spawn[/list]
[/list]