Team Fortress 2 Update Released
Author: erics,
published 5 months ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[b]Summer 2024![/b]
[list]
[*]Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen
[*]Added the Summer 2024 Cosmetic Case[list]
[*]Contains 23 new community-contributed items[/list]
[*]Added 4 new community-contributed taunts to the Mann Co. Store[list]
[*]Taunt: Taunt: Can It!
[*]Taunt: Cremator's Condolences
[*]Taunt: Straight Shooter Tutor
[*]Taunt: Unleashed Rage[/list]
[*]Added 38 new community-created Unusual effects[list]
[*]18 new effects for Unusual hats
[*]20 new effects for Unusual taunts[/list]
[*]All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
[*]The Summer event runs through September 15th, 2024
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[b]General[/b]
[list]
[*]Security and stability improvements
[*]Fixed Workshop sv_cheats exploit
[*]Disallow aliasing any existing convars that are not movement commands
[*]Added language support for Spanish - Latin America
[*]Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items[list]
[*]Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category[/list]
[*]Added missing 64-bit Steam binaries for the dedicated server
[*]Added missing 64-bit versions of HLMV and HLFaceposer
[*]Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team
[*]Added missing menu_photos images for cp_powerhouse
[*]Added missing default string for Player Destruction mode
[*]Expanded VScript support[list]
[*]Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
[*]Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
[*]BaseEntity: AcceptInput, IsAlive
[*]EconEntity: GetAttribute
[*]TFPlayer: GetCustomAttribute, StunPlayer
[*]TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint[/list]
[*]Moved some of the Christmas maps to the normal rotation
[*]Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF
[*]Moved koth_probed out of the Misc matchmaking category and into KOTH
[*]Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)
[*]Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)
[*]Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)
[*]Fixed CTF HUD being visible when no flags are present (Community fix from fellen)
[*]Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
[*]Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel
[*]Fixed dropped weapons with custom decals not showing the correct decals
[*]Fixed some unusual effects using the wrong orientation for The Head Hedge
[*]Fixed Halloween transmutations being completed outside of the Halloween event
[*]Fixed incorrect BLU material for the CLTF2 bronze medal
[*]Fixed missing Spy audio when using the Taunt: Kazotsky Kick
[*]Fixed missing sound for the Taunt: The Skating Scorcher
[*]Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas
[*]Fixed some clipping issues for the Mad Lad when using lod1 and lod2
[*]Fixed missing polygons for the Stunt Suit when using the Roadworker style
[*]Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal
[*]Fixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same time
[*]Fixed console warning about unknown command 'eureka_teleport'
[*]Fixed Vaccinator heal sound continuing to play after Medic's death
[*]Fixed a problem with the Tiny Timber not displaying paint after being painted
[*]Updated zi_intro.webm media file
[*]Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active
[*]Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
[*]Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)
[*]Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)
[*]Updated the material for The Law to fix an issue when the hat has been painted
[*]Updated the equip_region for the Cleaner's Cap
[*]Updated/Added some tournament medals
[*]Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues
[*]Updated ctf_doublecross[list]
[*]Fixed an incorrect team-colored material in the BLU base[/list]
[*]Updated cp_brew[list]
[*]Fixed truck textures outside of BLU spawn
[*]Fixed a few bumps in the road[/list]
[*]Updated pd_selbyen[list]
[*]Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
[*]Minor detailing changes[/list]
[*]Updated pl_hoodoo_final[list]
[*]Added func_noclip to BLU spawn in the third stage[/list]
[*]Updated pl_corruption[list]
[*]Fixed handrail collision near the last point
[*]Fixed lamp near BLU spawn
[*]Fixed missing string for last point[/list]
[*]Updated plr_hacksaw_event[list]
[*]Fixed broken areaportals[/list]
[*]Updated pl_enclosure_final[list]
[*][Stage 1] - Moved A point within the gate building
[*][Stage 1] - Added stairs for access to the balcony overlooking the final point area
[*][Stage 1] - Added more cover along the initial aviary area
[*][Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
[*][Stage 1] - Tweaked the layout of the tunnel section
[*][Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building
[*][Stage 1] - Reworked RED spawn so it now has two exit doors
[*][Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked
[*][Stage 2] - Airboats and their dock are now accessible
[*][Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
[*][Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
[*][Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit
[*][Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within
[*][Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building
[*][All Stages] - Allowed building inside initial BLU spawns
[*][All Stages] - Visual improvements to a lot of places, a few new assets[/list]
[*]Updated pl_cashworks[list]
[*]Area 1 / Loading Dock[list]
[*]BLU Spawn 1:[list]
[*]Solved several clipping issues at doors and stairs
[*]Mitigated line of sight into spawn room
[*]Added alternative exit from spawn room to the right[/list]
[*]RED Spawn 1:[list]
[*]Reworked to have two exits[/list]
[*]Area Changes:[list]
[*]Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
[*]Changed munition pack at building 01 to large
[*]Possible spots beneath bridge for teleporter-traps eliminated
[*]Shuffled some big rocks to block off Sniper lanes
[*]Cut center building Sniper lane, left alley visually blocked off from dock area
[*]Cut center building top Sniper lane, less easy to get a good view
[*]Changed out of bounds building left of BLU spawn, added spinning sawblade
[*]Opened up a third passage to allow for an additional flanking option for BLU and RED[/list][/list]
[*]Area 2 / Serpentines[list]
[*]RED Spawn 2:[list]
[*]Reworked 2nd RED spawn entirely
[*]New spawn has two exits, locks and teleports after B is capped[/list]
[*]Area Changes:[list]
[*]Balconies blocked off visually and physically
[*]Additional visual blocker at the top of the serpentines to allow for a more secure crossing
[*]Long tunnel leading through the RED building to a staircase at the foot of the hill
[*]Added deadly and moving sawblade for spicy danger, with sparks and fumes
[*]Closed off BLU balcony at the end of the hill
[*]Changed raised platform to be only accessible from RED side[/list]
[*]Reroutes:[list]
[*]Deleted BLU gates at flanking route after B is capped
[*]Flanking route has an additional exit towards C, leading through BLU building
[*]BLU building interiors reworked and expanded
[*]Balcony-drop doesn't injure the player any more[/list][/list]
[*]Area 3 / Construction Site[list]
[*]BLU Spawn 2:[list]
[*]New stairway leading to balcony
[*]Wider exit from big building after CP3 capture[/list]
[*]Area Changes:[list]
[*]Widened area at the generators and on the 2nd level
[*]Changed the direction of the drop-in to C, leading into the hydroelectric building
[*]Widened exit from BLU spawn into Area 3[/list][/list]
[*]Area 4 / Vault[list]
[*]Area Changes:[list]
[*]Added gates opening at the gatehouse after CP3 is captured
[*]Alternative passageway through gatehouse while gates are closed pre CP3
[*]Rebuild bridge to be convex, obscuring a long Sniper lane
[*]Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks[/list][/list]
[*]Global Changes[list]
[*]Solved a ton of clipping
[*]Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay
[*]Adjusted func_doors at spawn to span to every solid
[*]Changed clipping on cart, now jumpable
[*]Increased fog distance and lowered density
[*]Exchanged glass-textures from the green to the clear version
[*]Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces[/list]
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