Team Fortress 2 Update Released
Author: erics,
published 1 year ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Fixed the Pyro's right hand c_model not drawing correctly
[*]Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
[*]Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
[*]Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
[*]Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
[*]Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
[*]Updated the Strasbourg Scholar cosmetic item[list]
[*]Fixed cross-cosmetic clipping
[*]Fixed triangulation mismatch on pants and resulting rig issue
[*]Fixed LOD bone collapse error
[*]Fixed minor UV stretching on LODs[/list]
[*]Updated pl_frontier_final[list]
[*]Fixed Engineers being able to build in Red's final spawn room[/list]
[*]Updated plr_hacksaw[list]
[*]Fixed non-zero roll on spectator cameras
[*]Fixed Erroneous clip brushes
[*]Simplified and merged door frames across the map to have fewer obstructions
[*]Removed some cover on each team's balconies that preventing being able to spam sentries
[*]De-cluttered finale roof so that you can travel from balcony-to-balcony
[*]Lowered rocks between middle and the finale
[*]Adjusted prop fades[/list]
[*]Updated ctf_turbine_winter[list]
[*]Fixed issue with teleporters exploding when players used them in the vents
[*]Added extra ammopacks in the intel hallways
[*]Fixed cubemaps having odd reflections in the center area
[*]Adjusted clipping in the center area
[*]Added neutral Train Camera so you can enjoy the Slay Ride
[*]Added small details[/list]
[*]Updated pl_emerge[list]
[*]Fixed some malformed geometry in Blu's first spawn
[*]Fixed unintentional perch point just outside Blu's first spawn[/list]
[*]Updated pl_camber[list]
[*]Clipped sewer grate
[*]Disabled rock collision
[*]Increased Red respawn room
[*]Improved clipping
[*]Blocked off a sightline on the final point[/list]
[*]Updated cp_brew[list]
[*]Fixed missing collision on red arrow outside Red's first spawn
[*]Fixed missing flatbed truck trailers outside of the diner[/list]
[*]Updated koth_snowtower[list]
[*]The control point is now more closed-off
[*]Slightly extended the cover on the lower balconies on both sides
[*]Moved the ammo from the control point to the higher platform of the central tower
[*]Fixed z-fighting on the lower ramps on both sides
[*]Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
[*]Updated menu photos[/list]
[*]Updated koth_krampus[list]
[*]Fixed minor visual issues
[*]Fixed Krampus' unique boss bar randomly getting replaced with the default one
[*]Fixed people getting stuck or telefragged when taking the Krampus portal
[*]Krampus' landing sound is now more audible
[*]Krampus now correctly destroys all buildings in his way[/list]
[*]Updated cp_carrier[list]
[*]Adjusted fade distances of some areaportals
[*]Adjusted Blu team's respawn times
[*]Extended Blu team's respawn room
[*]Fixed hud text overlapping
[*]Fixed soundscapes not working correctly
[*]Fixed objective text not displaying properly
[*]Fixed the ability for the carrier to pick up restricted weapons
[*]Fixed players not becoming the carrier while standing on the platform as it resets
[*]Announcer's bomb voice lines no longer play after the bomb has been deployed
[*]Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
[*]Added 25% crit resistance to the carrier
[*]Added overtime while there is a carrier
[*]The carrier's health bar now displays their class icon
[*]Decreased size of the frog[/list]
[/list]