An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Fixed the Pyro's right hand c_model not drawing correctly [*]Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30) [*]Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30) [*]Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings [*]Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style [*]Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer [*]Updated the Strasbourg Scholar cosmetic item[list] [*]Fixed cross-cosmetic clipping [*]Fixed triangulation mismatch on pants and resulting rig issue [*]Fixed LOD bone collapse error [*]Fixed minor UV stretching on LODs[/list] [*]Updated pl_frontier_final[list] [*]Fixed Engineers being able to build in Red's final spawn room[/list] [*]Updated plr_hacksaw[list] [*]Fixed non-zero roll on spectator cameras [*]Fixed Erroneous clip brushes [*]Simplified and merged door frames across the map to have fewer obstructions [*]Removed some cover on each team's balconies that preventing being able to spam sentries [*]De-cluttered finale roof so that you can travel from balcony-to-balcony [*]Lowered rocks between middle and the finale [*]Adjusted prop fades[/list] [*]Updated ctf_turbine_winter[list] [*]Fixed issue with teleporters exploding when players used them in the vents [*]Added extra ammopacks in the intel hallways [*]Fixed cubemaps having odd reflections in the center area [*]Adjusted clipping in the center area [*]Added neutral Train Camera so you can enjoy the Slay Ride [*]Added small details[/list] [*]Updated pl_emerge[list] [*]Fixed some malformed geometry in Blu's first spawn [*]Fixed unintentional perch point just outside Blu's first spawn[/list] [*]Updated pl_camber[list] [*]Clipped sewer grate [*]Disabled rock collision [*]Increased Red respawn room [*]Improved clipping [*]Blocked off a sightline on the final point[/list] [*]Updated cp_brew[list] [*]Fixed missing collision on red arrow outside Red's first spawn [*]Fixed missing flatbed truck trailers outside of the diner[/list] [*]Updated koth_snowtower[list] [*]The control point is now more closed-off [*]Slightly extended the cover on the lower balconies on both sides [*]Moved the ammo from the control point to the higher platform of the central tower [*]Fixed z-fighting on the lower ramps on both sides [*]Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing [*]Updated menu photos[/list] [*]Updated koth_krampus[list] [*]Fixed minor visual issues [*]Fixed Krampus' unique boss bar randomly getting replaced with the default one [*]Fixed people getting stuck or telefragged when taking the Krampus portal [*]Krampus' landing sound is now more audible [*]Krampus now correctly destroys all buildings in his way[/list] [*]Updated cp_carrier[list] [*]Adjusted fade distances of some areaportals [*]Adjusted Blu team's respawn times [*]Extended Blu team's respawn room [*]Fixed hud text overlapping [*]Fixed soundscapes not working correctly [*]Fixed objective text not displaying properly [*]Fixed the ability for the carrier to pick up restricted weapons [*]Fixed players not becoming the carrier while standing on the platform as it resets [*]Announcer's bomb voice lines no longer play after the bomb has been deployed [*]Half-Zatoichi kills now restore 25% of the carrier's health instead of 50% [*]Added 25% crit resistance to the carrier [*]Added overtime while there is a carrier [*]The carrier's health bar now displays their class icon [*]Decreased size of the frog[/list] [/list]