An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID) [*]Fixed using the extendfreeze client command to continue spectating enemy players after being killed [*]Fixed Arena mode player count HUD layout problem (community fix from Funicular) [*]Updated zi_atoll to sync the particles file with other the Zombie Infection maps [*]Updated zi_woods[list] [*]Added props to aid scouts in getting up to the roof on the boathouse [*]Added trigger_push entities to the tops of trees [*]Implemented an optimisation pass[/list] [*]Updated koth_sawmill_event[list] [*]Added spells to the Underworld Forest to encourage players to travel there [*]Added trigger_hurts to prevent spawn camping in the Underworld Forest [*]Added the Skeleton King to randomly spawn after cap [*]Added an additional Skeleton Consort for him as well [*]Reduced the amount of particles in the Underworld Harvest [*]Removed a custom texture since it wasn't needed [*]Minor clipping changes [*]Added an ammo pack to the cave [*]Removed a few pumpkin bombs since they hurt player movement too much [*]Added a loss-coverage program for Red team [*]Cleaned up some waste[/list] [/list]