Team Fortress 2 Update Released
Author: erics,
published 1 year ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
[*]Fixed using the extendfreeze client command to continue spectating enemy players after being killed
[*]Fixed Arena mode player count HUD layout problem (community fix from Funicular)
[*]Updated zi_atoll to sync the particles file with other the Zombie Infection maps
[*]Updated zi_woods[list]
[*]Added props to aid scouts in getting up to the roof on the boathouse
[*]Added trigger_push entities to the tops of trees
[*]Implemented an optimisation pass[/list]
[*]Updated koth_sawmill_event[list]
[*]Added spells to the Underworld Forest to encourage players to travel there
[*]Added trigger_hurts to prevent spawn camping in the Underworld Forest
[*]Added the Skeleton King to randomly spawn after cap
[*]Added an additional Skeleton Consort for him as well
[*]Reduced the amount of particles in the Underworld Harvest
[*]Removed a custom texture since it wasn't needed
[*]Minor clipping changes
[*]Added an ammo pack to the cave
[*]Removed a few pumpkin bombs since they hurt player movement too much
[*]Added a loss-coverage program for Red team
[*]Cleaned up some waste[/list]
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