An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Add ConVars to control Mann vs. Machine team limits on community servers[list] [*]tf_mvm_defenders_team_size [*]tf_mvm_max_connected_players[/list] [*]Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns [*]Fixed names/descriptions for the most recent HugsTF medals [*]Updated pl_venice[list] [*]Gameplay[list] [*]Relocated first Blu spawn (now split into two individual spawns at random) [*]Moved 1st Red spawn further away into a new room [*]Added new upper entrance into building next to Point A (thanks Delila) [*]Added new exit from 2nd Red spawn room [*]Moved a building entrance near Point A to a new walkway area above [*]Removed upper entrance and Point C routes in building next to Point B [*]Added new raised position at the main open inside area between Points C and D [*]Added new route near Point D [*]Added new cubby spot at Point D [*]Removed part of the balcony at the final Point [*]Widened door between 2nd Blu spawn and Point B [*]Removed a door to upper room near first Blu spawn & connected the balconies [*]Opened section of the building next to Point C for faffing and uber charging [*]Altered the underneath of the balcony at the building next to Point C [*]Tweaked roof area near Point B to make it easier to counter [*]Tweaked walkway between Points A and B [*]Added some minor cover near Point A [*]Lowered railing at above position near Point C for Turrets [*]Added cubbies across the map to improve gameplay for Engineer, Spy, etc. [*]Removed engineer building & added smoother clipping on the raised bridge [*]Added/removed/moved some health & ammo[/list] [*]Art[list] [*]Improved lightmap scale across the map to produce nicer shadows [*]Increased saturation and slightly adjusted style of some materials [*]Expanded the 3d skybox and made it viewable from more locations across the map [*]Fixed flag models [*]Made certain areas feel less like empty spaces[/list] [*]Misc[list] [*]Fixed strange missing texture error in middle connector [*]Fixed error in soundscapes [*]Added more direction signs across the map [*]Fixed misaligned payload particles [*]Boat near first Blu spawn has drifted off into the distance [*]Other minor changes[/list][/list] [/list]