Team Fortress 2 Update Released
Author: erics,
published 1 year ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Add ConVars to control Mann vs. Machine team limits on community servers[list]
[*]tf_mvm_defenders_team_size
[*]tf_mvm_max_connected_players[/list]
[*]Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns
[*]Fixed names/descriptions for the most recent HugsTF medals
[*]Updated pl_venice[list]
[*]Gameplay[list]
[*]Relocated first Blu spawn (now split into two individual spawns at random)
[*]Moved 1st Red spawn further away into a new room
[*]Added new upper entrance into building next to Point A (thanks Delila)
[*]Added new exit from 2nd Red spawn room
[*]Moved a building entrance near Point A to a new walkway area above
[*]Removed upper entrance and Point C routes in building next to Point B
[*]Added new raised position at the main open inside area between Points C and D
[*]Added new route near Point D
[*]Added new cubby spot at Point D
[*]Removed part of the balcony at the final Point
[*]Widened door between 2nd Blu spawn and Point B
[*]Removed a door to upper room near first Blu spawn & connected the balconies
[*]Opened section of the building next to Point C for faffing and uber charging
[*]Altered the underneath of the balcony at the building next to Point C
[*]Tweaked roof area near Point B to make it easier to counter
[*]Tweaked walkway between Points A and B
[*]Added some minor cover near Point A
[*]Lowered railing at above position near Point C for Turrets
[*]Added cubbies across the map to improve gameplay for Engineer, Spy, etc.
[*]Removed engineer building & added smoother clipping on the raised bridge
[*]Added/removed/moved some health & ammo[/list]
[*]Art[list]
[*]Improved lightmap scale across the map to produce nicer shadows
[*]Increased saturation and slightly adjusted style of some materials
[*]Expanded the 3d skybox and made it viewable from more locations across the map
[*]Fixed flag models
[*]Made certain areas feel less like empty spaces[/list]
[*]Misc[list]
[*]Fixed strange missing texture error in middle connector
[*]Fixed error in soundscapes
[*]Added more direction signs across the map
[*]Fixed misaligned payload particles
[*]Boat near first Blu spawn has drifted off into the distance
[*]Other minor changes[/list][/list]
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