Team Fortress 2 Update Released
Author: erics,
published 2 years ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Fixed missing nomip/nolod for Sniper's zombie image in the main menu
[*]Fixed the match status HUD not being hidden during freezecam screenshots
[*]Fixed the Safety Stripes hiding the Soldier's hat
[*]Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
[*]Fixed a problem on ctf_crasher related to infinite giants
[*]Updated pl_sludgepit_event[list]
[*]Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
[*]Added an extra resupply locker in BLU's first spawn
[*]Added a few more Mann brothers voice lines and fixed the map description
[*]Added Soul Gargoyle pickups
[*]Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
[*]Made the map a bit spookier[/list]
[*]Updated plr_hacksaw_event[list]
[*]Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
[*]Replaced barn balcony windows with widened doorways to streamline movement
[*]Fixed the VO in the underworld playing multiple times
[*]Fixed floating candles when the graves were destroyed
[*]Updated the HHH to use the new "SetModel" input
[*]Delayed final capture VO so they're more audible
[*]Adjusted prop fades
[*]Adjusted detailing[/list]
[*]Updated cp_spookeyridge[list]
[*]Added significant health and ammo packs to underworld
[*]Reduced damage dealt over time in underworld
[*]Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
[*]Added small healthpack to upper drop down area next to last
[*]Adjusted ammo pack sizes around map
[*]Slightly tweaked pumpkin bomb and coffin placement
[*]Fixed a few areas you could get stuck in
[*]Expanded area around coffins that won't allow teleporters
[*]Fixed some minor clipping/collision issues
[*]Adjusted some prop fades[/list]
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