An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Fixed missing nomip/nolod for Sniper's zombie image in the main menu [*]Fixed the match status HUD not being hidden during freezecam screenshots [*]Fixed the Safety Stripes hiding the Soldier's hat [*]Fixed tournament medals moving around while using the Taunt: Deep Fried Desire [*]Fixed a problem on ctf_crasher related to infinite giants [*]Updated pl_sludgepit_event[list] [*]Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint [*]Added an extra resupply locker in BLU's first spawn [*]Added a few more Mann brothers voice lines and fixed the map description [*]Added Soul Gargoyle pickups [*]Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap [*]Made the map a bit spookier[/list] [*]Updated plr_hacksaw_event[list] [*]Changed the roofing near the finale, preventing players from walking from one barn balcony to the other [*]Replaced barn balcony windows with widened doorways to streamline movement [*]Fixed the VO in the underworld playing multiple times [*]Fixed floating candles when the graves were destroyed [*]Updated the HHH to use the new "SetModel" input [*]Delayed final capture VO so they're more audible [*]Adjusted prop fades [*]Adjusted detailing[/list] [*]Updated cp_spookeyridge[list] [*]Added significant health and ammo packs to underworld [*]Reduced damage dealt over time in underworld [*]Updated portal particles to stand out more in overworld (Thanks FissionMetroid!) [*]Added small healthpack to upper drop down area next to last [*]Adjusted ammo pack sizes around map [*]Slightly tweaked pumpkin bomb and coffin placement [*]Fixed a few areas you could get stuck in [*]Expanded area around coffins that won't allow teleporters [*]Fixed some minor clipping/collision issues [*]Adjusted some prop fades[/list] [/list]