An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Fixed a server crash related to multiple heavies spam firing their weapons [*]Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes [*]Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly [*]Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers [*]Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps [*]Added a SetModel input to all entities with a model[list] [*]Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model[/list] [*]Added SetPlaybackRate and SetCycle inputs to all entities with a model [*]Added a spawnflag to point_hurt to bypass Übercharge [*]Added OnDeath output to tf_zombie entity [*]Updated 'maps *' console command to show workshop maps [*]Updated the Create Server menu to show workshop maps [*]Updated ctf_crasher[list] [*]Giants should more reliably be killed when they drop or capture a flag [*]Fixed a minor clipping issue on the ammo pickup by the arches[/list] [/list]