Team Fortress 2 Update Released
Author: erics,
published 2 years ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Fixed a server crash related to multiple heavies spam firing their weapons
[*]Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
[*]Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
[*]Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
[*]Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
[*]Added a SetModel input to all entities with a model[list]
[*]Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model[/list]
[*]Added SetPlaybackRate and SetCycle inputs to all entities with a model
[*]Added a spawnflag to point_hurt to bypass Übercharge
[*]Added OnDeath output to tf_zombie entity
[*]Updated 'maps *' console command to show workshop maps
[*]Updated the Create Server menu to show workshop maps
[*]Updated ctf_crasher[list]
[*]Giants should more reliably be killed when they drop or capture a flag
[*]Fixed a minor clipping issue on the ammo pickup by the arches[/list]
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