- Fixed a server crash related to multiple heavies spam firing their weapons
- Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
- Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
- Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
- Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
- Added a SetModel input to all entities with a model
- Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
- Added SetPlaybackRate and SetCycle inputs to all entities with a model
- Added a spawnflag to point_hurt to bypass Übercharge
- Added OnDeath output to tf_zombie entity
- Updated 'maps *' console command to show workshop maps
- Updated the Create Server menu to show workshop maps
- Updated ctf_crasher
- Giants should more reliably be killed when they drop or capture a flag
- Fixed a minor clipping issue on the ammo pickup by the arches
- Giants should more reliably be killed when they drop or capture a flag
Team Fortress 2 Update Released
Author: Valve,
published 2 years ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: