An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Fixed a client crash related to the Ghoulpit contract [*]Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster [*]Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count [*]Fixed the hook's self-ilummination for The Hook, Line, and Thinker [*]Fixed a materials problem with the Cabinet Mann [*]Fixed a clipping problem with The Imp's Imprint [*]Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog [*]Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files [*]Updated the Magical Mount and The Pony Express to be assisters in Pyrovision [*]Updated the item_type_name values for some items [*]Updated koth_sawmill_event[list] [*]Fixed RED team portal to the underworld not enabling[/list] [*]Updated plr_hacksaw_event[list] [*]Adjusted prop fade distances [*]Added more details across the map [*]Added overlays in some spots to make Snipers more visible [*]Filled the final death pit with billowing smoke [*]Fixed perch spots around the map [*]Fixed various displacement gaps [*]Fixed z-fighting on fence props [*]Fixed being able to place teleporters too close to your own spawn doors [*]Fixed payload sawblade damage not being consistent [*]Fixed players spawning in the overworld when the underworld race is active [*]Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race [*]Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!) [*]Fixed errors caused by missing gib types for crows [*]Fixed incorrect prop collisions [*]Improved fire safety [*]Prevented the HHH from falling into pits[/list] [*]Updated ctf_crasher[list] [*]Fixed BLU flag outline not displaying properly when home [*]Tweaked nag line preparation to ensure it works correctly for both teams [*]Potential fix for casual mode lines still interrupting announcer despite being muted [*]Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers [*]Giant medics will no longer mirror blast jumps above certain speeds [*]Fixed dispenser sometimes not properly attaching to giants [*]Fixed having multiple giants for the same team at the same time[/list] [*]Updated pl_sludgepit_event[list] [*]Removed spells due to an exploit where players could get out of the map [*]Added cubemaps to fix weird visuals on metallic props [*]Removed assets leftover from the non-Halloween version of the map[/list] [*]Updated pl_hasslecastle[list] [*]Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap [*]Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams[/list] [/list]