Team Fortress 2 Update Released
Author: erics,
published 2 years ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Fixed a client crash related to the Ghoulpit contract
[*]Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
[*]Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
[*]Fixed the hook's self-ilummination for The Hook, Line, and Thinker
[*]Fixed a materials problem with the Cabinet Mann
[*]Fixed a clipping problem with The Imp's Imprint
[*]Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
[*]Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
[*]Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
[*]Updated the item_type_name values for some items
[*]Updated koth_sawmill_event[list]
[*]Fixed RED team portal to the underworld not enabling[/list]
[*]Updated plr_hacksaw_event[list]
[*]Adjusted prop fade distances
[*]Added more details across the map
[*]Added overlays in some spots to make Snipers more visible
[*]Filled the final death pit with billowing smoke
[*]Fixed perch spots around the map
[*]Fixed various displacement gaps
[*]Fixed z-fighting on fence props
[*]Fixed being able to place teleporters too close to your own spawn doors
[*]Fixed payload sawblade damage not being consistent
[*]Fixed players spawning in the overworld when the underworld race is active
[*]Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
[*]Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
[*]Fixed errors caused by missing gib types for crows
[*]Fixed incorrect prop collisions
[*]Improved fire safety
[*]Prevented the HHH from falling into pits[/list]
[*]Updated ctf_crasher[list]
[*]Fixed BLU flag outline not displaying properly when home
[*]Tweaked nag line preparation to ensure it works correctly for both teams
[*]Potential fix for casual mode lines still interrupting announcer despite being muted
[*]Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
[*]Giant medics will no longer mirror blast jumps above certain speeds
[*]Fixed dispenser sometimes not properly attaching to giants
[*]Fixed having multiple giants for the same team at the same time[/list]
[*]Updated pl_sludgepit_event[list]
[*]Removed spells due to an exploit where players could get out of the map
[*]Added cubemaps to fix weird visuals on metallic props
[*]Removed assets leftover from the non-Halloween version of the map[/list]
[*]Updated pl_hasslecastle[list]
[*]Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
[*]Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams[/list]
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