An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Fixed Dragon's Fury projectiles colliding with other projectiles [*]Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities [*]Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities [*]Fixed an exploit related to opening the ConTracker while the taunt menu is open [*]Fixed an issue with props and team colors when taunting with Australium weapons [*]Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps [*]Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles [*]Fixed large bundle descriptions being clipped in the Mann Co. Store [*]Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes [*]Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom [*]Fixed players receiving knockback from enemy weapons during a truce [*]Updated Mann vs. Machine mode[list] [*]Fixed an infinite health exploit for Snipers using The Razorback [*]Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile[/list] [*]Updated the Strange ranks for the Razorback to be similar to the Manntreads [*]Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials [*]Updated/Added some tournament medals [*]Updated the localization files [*]Updated koth_synthetic_event[list] [*]Fixed some prop pop in [*]Added backup check to try to make sure the point is set to neutral when the toastmaster spawns [*]Increased volume of toastmaster summon sounds to make it more obvious when he spawns[/list] [*]Updated pd_farmageddon[list] [*]Updated scarecrow logic to make damaging them more consistent [*]Fixed incorrect farmer line playing sometimes when the cap opens [*]Added func_respawnflag back to the acid area in cap zone that mysteriously vanished [*]Fixed some floating props and beams [*]Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other. [*]Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players" [*]Blocked off sentry spot under the ramps at mid because it was too advantageous[/list] [*]Community request[list] [*]Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator[/list] [/list]