Team Fortress 2 Update Released
Author: erics,
published 3 years ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Fixed Dragon's Fury projectiles colliding with other projectiles
[*]Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
[*]Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
[*]Fixed an exploit related to opening the ConTracker while the taunt menu is open
[*]Fixed an issue with props and team colors when taunting with Australium weapons
[*]Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
[*]Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
[*]Fixed large bundle descriptions being clipped in the Mann Co. Store
[*]Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
[*]Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
[*]Fixed players receiving knockback from enemy weapons during a truce
[*]Updated Mann vs. Machine mode[list]
[*]Fixed an infinite health exploit for Snipers using The Razorback
[*]Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile[/list]
[*]Updated the Strange ranks for the Razorback to be similar to the Manntreads
[*]Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
[*]Updated/Added some tournament medals
[*]Updated the localization files
[*]Updated koth_synthetic_event[list]
[*]Fixed some prop pop in
[*]Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
[*]Increased volume of toastmaster summon sounds to make it more obvious when he spawns[/list]
[*]Updated pd_farmageddon[list]
[*]Updated scarecrow logic to make damaging them more consistent
[*]Fixed incorrect farmer line playing sometimes when the cap opens
[*]Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
[*]Fixed some floating props and beams
[*]Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
[*]Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
[*]Blocked off sentry spot under the ramps at mid because it was too advantageous[/list]
[*]Community request[list]
[*]Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator[/list]
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