Team Fortress 2 Update Released
Author: erics,
published 3 years ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
[*]Fixed clipping issue for the Taunt: The Profane Puppeteer
[*]Fixed some sounds for the Taunt: The Mannbulance!
[*]Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
[*]Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models
[*]Updated the pickup/drop sounds for paintkits
[*]Updated/Added some tournament medals
[*]Updated the localization files
[*]Updated cp_ambush_event[list]
[*]Fixed few exploits where players could get out of the map
[*]Fixed control point 2 base plate in stage 1 not turning blue upon capture
[*]Changed damage type from shock to bullet in underworld
[*]Improved clipping[/list]
[*]Updated pl_terror_event[list]
[*]Fixed few exploits where players could get out of the map
[*]Increased spawn time interval of normal spellbooks
[*]Fixed visual issue during warmup period regarding track models floating in air
[*]Adjusted payload track select logic to fix rare issue with cart going off track
[*]Improved clipping[/list]
[*]Updated koth_los_muertos[list]
[*]Fixed a respawn visualizer not showing up on the RED side
[*]Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.
[*]Fixed being able to spam grenades and rockets through rooftops[/list]
[*]Updated arena_lumberyard_event[list]
[*]Fixed missing beacon particle to signify rare spell spawn locations
[*]Fixed an issue with custom HUDs interfering with the map's own HUD
[*]Fixed middle doors shutting themselves when blocked by a player
[*]Fixed various props z-fighting inside of walls
[*]Fixed instances of the announcer lines playing over the Merasmus' announcer lines
[*]Fixed an issue that caused players to remain in third-person at the beginning of a new round
[*]Fixed spells dropped by the skeleton king persisting between rounds
[*]Fixed pumpkin bombs generated from spells persisting between rounds
[*]Fixed server lag caused by dynamic props
[*]Reworked various VO to use new soundscript entries
[*]Merasmus will now react to player deaths with varying degrees of sarcasm
[*]Pumpkin bombs will now all refresh simultaneously at the start of every round
[*]Added a "No entry" sign to the middle doors
[*]Smoothed surfaces around the map to ease flying around as a ghost
[*]Increased sound of the ghost dispenser to improve healing feedback
[*]Extended the warmup periods by 5 seconds (now 15 seconds)
[*]Nature & Wildlife preservation measures
[*]Removed the Observer[/list]
[/list]