An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown [*]Fixed clipping issue for the Taunt: The Profane Puppeteer [*]Fixed some sounds for the Taunt: The Mannbulance! [*]Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues [*]Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models [*]Updated the pickup/drop sounds for paintkits [*]Updated/Added some tournament medals [*]Updated the localization files [*]Updated cp_ambush_event[list] [*]Fixed few exploits where players could get out of the map [*]Fixed control point 2 base plate in stage 1 not turning blue upon capture [*]Changed damage type from shock to bullet in underworld [*]Improved clipping[/list] [*]Updated pl_terror_event[list] [*]Fixed few exploits where players could get out of the map [*]Increased spawn time interval of normal spellbooks [*]Fixed visual issue during warmup period regarding track models floating in air [*]Adjusted payload track select logic to fix rare issue with cart going off track [*]Improved clipping[/list] [*]Updated koth_los_muertos[list] [*]Fixed a respawn visualizer not showing up on the RED side [*]Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0. [*]Fixed being able to spam grenades and rockets through rooftops[/list] [*]Updated arena_lumberyard_event[list] [*]Fixed missing beacon particle to signify rare spell spawn locations [*]Fixed an issue with custom HUDs interfering with the map's own HUD [*]Fixed middle doors shutting themselves when blocked by a player [*]Fixed various props z-fighting inside of walls [*]Fixed instances of the announcer lines playing over the Merasmus' announcer lines [*]Fixed an issue that caused players to remain in third-person at the beginning of a new round [*]Fixed spells dropped by the skeleton king persisting between rounds [*]Fixed pumpkin bombs generated from spells persisting between rounds [*]Fixed server lag caused by dynamic props [*]Reworked various VO to use new soundscript entries [*]Merasmus will now react to player deaths with varying degrees of sarcasm [*]Pumpkin bombs will now all refresh simultaneously at the start of every round [*]Added a "No entry" sign to the middle doors [*]Smoothed surfaces around the map to ease flying around as a ghost [*]Increased sound of the ghost dispenser to improve healing feedback [*]Extended the warmup periods by 5 seconds (now 15 seconds) [*]Nature & Wildlife preservation measures [*]Removed the Observer[/list] [/list]