Team Fortress 2 Update Released
Author: erics,
published 3 years ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Fixed The Bone Cone hiding the player's head
[*]Fixed missing clap sound for the Taunt: The Homerunner's Hobby
[*]Fixed missing siren sound for the Taunt: The Mannbulance!
[*]Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
[*]Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
[*]Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
[*]Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
[*]Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
[*]Updated the Thundering Spirit Unusual effect to fix a missing glow effect
[*]Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
[*]Updated the localization files
[*]Updated the Swashbuckled war paint[list]
[*]Fixed an issue with the Holy Mackerel
[*]Removed Yeti gradient
[*]Replaced Yeti gun oil sticker with skull and crossbones[/list]
[*]Updated the Necromanced war paint[list]
[*]Fixed an issue with the Holy Mackerel
[*]Fixed BLU team colors[/list]
[*]Updated pd_farmageddon[list]
[*]Optimizations
[*]Fixed asymmetrical doorways
[*]Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes[/list]
[*]Updated koth_synthetic_event[list]
[*]Replaced broken prop in room behind BLU spawn
[*]Fixed console warnings
[*]Fixed a place where players could get out of the map[/list]
[*]Updated koth_los_muertos[list]
[*]Fixed console warnings[/list]
[*]Updated pl_terror_event[list]
[*]Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
[*]Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
[*]Fixed players being able to see out of map
[*]Added a 2 spots for collectable gargoyle to spawn in
[*]Added missing nav for bots in the underworld[/list]
[*]Updated cp_ambush_event[list]
[*]Fixed players being able to get out from playable area in underworld
[*]Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
[*]Fixed some stage 3 BLU spawn respawn visualizers looking odd
[*]Slightly moved some underworld enter portals off from walls
[*]Slightly decreased time added when capping last points of 1st and 2nd stage
[*]Fixed some places where players could get out of the map[/list]
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