An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Fixed The Bone Cone hiding the player's head [*]Fixed missing clap sound for the Taunt: The Homerunner's Hobby [*]Fixed missing siren sound for the Taunt: The Mannbulance! [*]Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown [*]Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials [*]Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues [*]Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect [*]Updated the Spectral Shackles Unusual effect to fix some material and rendering issues [*]Updated the Thundering Spirit Unusual effect to fix a missing glow effect [*]Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard" [*]Updated the localization files [*]Updated the Swashbuckled war paint[list] [*]Fixed an issue with the Holy Mackerel [*]Removed Yeti gradient [*]Replaced Yeti gun oil sticker with skull and crossbones[/list] [*]Updated the Necromanced war paint[list] [*]Fixed an issue with the Holy Mackerel [*]Fixed BLU team colors[/list] [*]Updated pd_farmageddon[list] [*]Optimizations [*]Fixed asymmetrical doorways [*]Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes[/list] [*]Updated koth_synthetic_event[list] [*]Replaced broken prop in room behind BLU spawn [*]Fixed console warnings [*]Fixed a place where players could get out of the map[/list] [*]Updated koth_los_muertos[list] [*]Fixed console warnings[/list] [*]Updated pl_terror_event[list] [*]Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one [*]Fixed a cosmetic issue with RED spawn door in the 2nd spawn area [*]Fixed players being able to see out of map [*]Added a 2 spots for collectable gargoyle to spawn in [*]Added missing nav for bots in the underworld[/list] [*]Updated cp_ambush_event[list] [*]Fixed players being able to get out from playable area in underworld [*]Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3 [*]Fixed some stage 3 BLU spawn respawn visualizers looking odd [*]Slightly moved some underworld enter portals off from walls [*]Slightly decreased time added when capping last points of 1st and 2nd stage [*]Fixed some places where players could get out of the map[/list] [/list]