An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*]Fixed some stability issues [*]Fixed being able to equip conflicting cosmetic items using +quickswitch [*]Fixed precached particles not being deleted across map changes [*]Fixed some hats with drop_type "drop" not being dropped in the world [*]Fixed headshot animations sometimes playing at map origin [*]Fixed missing polygon on Pyro's finger [*]Fixed clipped text in the Mann vs. Machine loot list screen [*]Fixed missing BLU skin for The Sydney Sleeper [*]Fixed some attribute descriptions being cut off in the Item Pickup dialog [*]Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script [*]Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition [*]Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition [*]Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals. [*]Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated [*]Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations [*]Updated the tf_logic_cp_timer entity so it can also be used for team RED [*]Updated/Added some tournament medals [*]Updated the localization files [*]Updated the Hazard Headgear[list] [*]Fixed using the wrong lightwarp [*]Updated the backpack image to match the item[/list] [*]Updated the Fizzy Pharmacist[list] [*]Moved the soda bottle to the other side of the Medic to fix clipping problems [*]Fixed the second style not hiding the bottle[/list] [*]Updated pl_upward[list] [*]Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams[/list] [*]Updated cp_snakewater_final1[list] [*]Minor visual, clipping/blockbullet, and detailing fixes [*]Fixed alignment issues [*]Fixed some mirroring issues [*]Updated mid slightly to make it more mirrored [*]Increased wall heights on mid to allow more jumps [*]Updated last spawn room to reduce the randomness of spawnpoints [*]Slightly increased cap time on last to account for longer travel time to the point [*]Speculative changes to fix some "wallbug" issues [*]Added Competitive mode stage[/list] [/list]