Team Fortress 2 Update Released
Author: erics,
published 2 years ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*]Fixed some stability issues
[*]Fixed being able to equip conflicting cosmetic items using +quickswitch
[*]Fixed precached particles not being deleted across map changes
[*]Fixed some hats with drop_type "drop" not being dropped in the world
[*]Fixed headshot animations sometimes playing at map origin
[*]Fixed missing polygon on Pyro's finger
[*]Fixed clipped text in the Mann vs. Machine loot list screen
[*]Fixed missing BLU skin for The Sydney Sleeper
[*]Fixed some attribute descriptions being cut off in the Item Pickup dialog
[*]Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
[*]Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
[*]Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
[*]Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.
[*]Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
[*]Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
[*]Updated the tf_logic_cp_timer entity so it can also be used for team RED
[*]Updated/Added some tournament medals
[*]Updated the localization files
[*]Updated the Hazard Headgear[list]
[*]Fixed using the wrong lightwarp
[*]Updated the backpack image to match the item[/list]
[*]Updated the Fizzy Pharmacist[list]
[*]Moved the soda bottle to the other side of the Medic to fix clipping problems
[*]Fixed the second style not hiding the bottle[/list]
[*]Updated pl_upward[list]
[*]Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams[/list]
[*]Updated cp_snakewater_final1[list]
[*]Minor visual, clipping/blockbullet, and detailing fixes
[*]Fixed alignment issues
[*]Fixed some mirroring issues
[*]Updated mid slightly to make it more mirrored
[*]Increased wall heights on mid to allow more jumps
[*]Updated last spawn room to reduce the randomness of spawnpoints
[*]Slightly increased cap time on last to account for longer travel time to the point
[*]Speculative changes to fix some "wallbug" issues
[*]Added Competitive mode stage[/list]
[/list]