An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*] Updated the Festive Rack to fix missing paintable attribute [*] Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to fix max particle count [*] Updated pl_rumford_event to fix missing materials/models [*] Updated cp_frostwatch [list] [*] Fixed being able to build on one of the roofs in stage 2 [*] Fixed a door going through the floor in stage 3 [/list] [*] Updated cp_gravelpit_snowy [list] [*] Improved clipping [*] Fixed various perch spots [*] Decreased fog intensity [*] Removed unused particle system entities [*] Fixed a few floating trees [*] Adjusted vertical positions of snowman bombs [*] Adjusted lighting on metal sheets in blue spawn [*] Fireplaces will now light arrows [*] Added more func_dustmotes [*] Fixed some visible z-fighting [*] Minor detailing additions and adjustments [/list] [*] VScript support changes [list] [*] Fixed lag compensation when friendly fire is enabled [*] Added better support for meshing player upgrades [list] [*] Added GrantOrRemoveAllUpgrades method [*] Exposed currency UI when upgrades are enabled [*] Exposed upgrade history on the player when playing without a population manager [/list] [/list] [/list]