An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [list] [*] Implemented VScript[list] [*] VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.[list] [*] Interface with entities and the world like regular Hammer logic [*] Simplify things that were previously incredibly complicated/tedious in Hammer logic [*] Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes [*] React to game events and change the outcome of certain things, such as damage calculations[/list] [*] More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community[list] [*] https://developer.valvesoftware.com/wiki/VScript [*] https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions[/list][/list] [*] Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture [*]Added support for custom MvM upgrade files packed into the map [*] Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode [*] Exposed several movement related ConVars [*] Implemented support for func_monitor and cameras [*] Implemented logic_eventlistener for listening to game events from Hammer logic [*] Added the ability to pass parameters and delay to MvM populator actions [*] Improved compile time with VRAD [*] Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests [/list]