Team Fortress 2 Update Released
Author: erics,
published 2 years ago,
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[list]
[*] Implemented VScript[list]
[*] VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.[list]
[*] Interface with entities and the world like regular Hammer logic
[*] Simplify things that were previously incredibly complicated/tedious in Hammer logic
[*] Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
[*] React to game events and change the outcome of certain things, such as damage calculations[/list]
[*] More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community[list]
[*] https://developer.valvesoftware.com/wiki/VScript
[*] https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions[/list][/list]
[*] Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
[*]Added support for custom MvM upgrade files packed into the map
[*] Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
[*] Exposed several movement related ConVars
[*] Implemented support for func_monitor and cameras
[*] Implemented logic_eventlistener for listening to game events from Hammer logic
[*] Added the ability to pass parameters and delay to MvM populator actions
[*] Improved compile time with VRAD
[*] Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests
[/list]