[img]https://clan.cloudflare.steamstatic.com/images//44815964/284fb75bd6b48ef1edfc8a53eb9a3c035a4fb85e.png[/img] This is the first step on our big roadmap to 1.0, it addresses many issues, balancing and adds a tad bit more content! Think of it more as a trial run with the much larger patches! [b]NEW[/b] 3 New Cardinals 1 New Secret Map [b]CHANGES[/b] Added a button for Blurry photo to select your blurry counterpart (additional QOL on this front coming at a later date) Minor optimizations Boutman boss no longer targets resources Alternate Boutman related boss significantly buffed Fixed an issue with thin ice not respawning if particular cardinals were equipped Fixed unlock condition for [spoiler]Paper Tower Cardinal[/spoiler] [spoiler] Paper Tower Cardinal[/spoiler] now reduces tower health by 99% BUT increases the rest of the stats significantly more (no more attack speed debuff) Shot snobles deal significantly more damage upon impact (including their burnt variants) Sport Water Cardinal per tide effect INCREASED, but has slightly reduced permanent stats and duration [spoiler] Glass Core Cardinal[/spoiler] now reduces current aura by a certain percentage when a sub basin is destroyed BOUTMAN PREFACE: Going to do abit of a drastic power drop just to see where it lands us! Tested it quite abit and it SEEMS to be rather okay, but just to lyk, its definitely not permanent by any means and balance is going to shift quite alot with this guy B) Boutman adjusted damage Boutman upgrade prices adjusted abit Fish dried armor reduced per level Fish upgrade prices adjusted abit AND barrel upgrade prices adjusted abit Boutdad abilities (Stun and boosting) last slightly longer [spoiler]Pubberfish Poison debuff toned down immensely, this was actually a funny number issue oopsie![/spoiler] [spoiler] Watertower fish (buppy)[/spoiler] now takes damage when attacking, adjusted stats|| [spoiler] Janitorial bucket (Barrel) threshold increased to 20% health with the buff lasting less time, no longer builds into tier 5[/spoiler] [spoiler] IT watercooler now builds into tier 5[/spoiler] Updated [spoiler] Boutmom's[/spoiler] AI to be more reliable! Specialty Fish no longer count towards additional fish costs when making new ones Fixed an issue with boutman's barrel not having capacity when it should have it Various map fixes, world fixes, and adjustments [b]FIXES[/b] Various map fixes, world fixes, and adjustments Chat scrolling should now work properly and appear Fixed some sticky node issues in the world map Fixed a handful of UI issues Fixed issues regarding fish remaining tinted dark when fished Sno Sno no longer gets stuck in certain situations (such as Woozy) Saves generate a back up in the small case any saving issues may occur! Fixed Buppies eyes being red (they're supposed to be regular fishies!) Fixed various crashing/inconsistency issues across the game [img]https://clan.cloudflare.steamstatic.com/images//44815964/94d74fd91f90f465387338d40289b75da0207093.png[/img]