Today's update brings a new feature to Symbiotes and a bunch of asset fixes. It contains: [list][*]Fixes for various typos in tags and asset names.[/*][*]Fixed asset thumbnails for Moorgoth floor tiles, which previously didn't match the actual asset.[/*][*]A fix for the cases where "{thing}" appeared instead of a readable name when players requested to interact with specific assets.[/*][*]Replaced thumbnails for sci-fi ship hull assets where a different angle made them more legible.[/*][*]An optional popup mode for Symbiotes. This helps Symbiote creators handle logins for some sites.[/*][/list] Many sites use providers like Google, Facebook, or Twitch to handle logging in to their services. These login systems often pop up a temporary window where the user logs in before being handed back to the original web page. Previously, Symbiotes couldn't handle this, so using some online systems popular in the ttrpg space was impossible. This is now fixed. Symbiote creators can now add a [url=https://symbiote-docs.talespire.com/manifest_doc_v1.html#link-new-tab-behavior]single entry to their project's manifest[/url] to tell TaleSpire how to handle websites trying to open a new window. It can be ignored, opened in the same view, or (the new addition) opened in a modal view over the Symbiote. Creators can find more info in the documentation here: [url=https://symbiote-docs.talespire.com/manifest_doc_v1.html#link-new-tab-behavior]https://symbiote-docs.talespire.com/manifest_doc_v1.html#link-new-tab-behavior[/url] [img]https://clan.cloudflare.steamstatic.com/images//36943214/d71c3eb6aa78787fc1fe2d327cdfbb2afd058896.gif[/img] Seeing a steady stream of Symbiotes being added to the repository has been a delight. We are yet again excited to see what Symbiotes arrive now this critical shortcoming is being resolved. As always, big thanks go out to the community, especially those folks who reported this issue and showed us what they needed. Until next time, Happy adventuring [i]p.s. This is a surprisingly hefty update at 2.4GB. We believe this a side effect of build changes we had to make for mac support. Update sizes should be back under control soon.[/i]