This release improves the automatic placement of the hide plane. It does this by taking into account more of the surroundings of a mini to make better decisions of where to place the hide plane, which should result in more consistently being able to see inside of buildings without manually adjusting the hide plane. See here for a few before/after comparisons. In these comparisons the hide plane was automatically placed by moving a mini: [img]https://clan.cloudflare.steamstatic.com/images//36943214/94e73f9f4ae533a3543afa19309afdcbf42de642.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//36943214/1f260a5a6c2d9ffcc4d2e524e26430b234ab0d30.gif[/img] Also in this release are some minor fixes and quality of life improvements: [list] [*]Teleporting a creature or group moving several creatures now trigger the automatic hide plane placement (unless the hide plane is locked of course).[/*][*]In turnbased mode players cannot click on mini portraits to be moved to their location if said mini is not visible to them.[/*][*]Renamed anything related to "mod" to use more fitting verbiage like "community content" or "community creations" in the game's UI. This includes a minor restructure of the community content (previously "modding") section in the settings.[/*][/list] See you in the next release!