Well, we are just about there. Depending on where you are, we are shipping Mac support today or tomorrow. I've just signed a release candidate build and have it primed on our pre-release Steam branch. Here's a fun shot from our recent testing. TaleSpire running on Windows, Mac, and Linux, side-by-side and in the same board. [img]https://clan.cloudflare.steamstatic.com/images//36943214/488c1899f806a95d6565d39a43ac1a9c5a4484db.gif[/img] And here's a slightly clearer shot [img]https://clan.cloudflare.steamstatic.com/images//36943214/51ceb246bcfeb740fa6bea0997a776e9838b0058.png[/img] Alongside the mac release we also have: [list] [*] Updating the cut volume to work with all tiles and props [*] Tweaks to improve reconnection behavior [*] Allowing Symbiotes to subscribe to creature selection changes. [/list] So even the purely Windows parties will get something out of it :) That last one can potentially allow some very cool Symbiote integrations as creators can now react to the player switch between their characters in real-time. It's pretty speedy with group selections too. [img]https://manakeep.us-east-1.linodeobjects.com/users/5c37ddfce13ec55f0ed3e4d6/2023-08-23/symbSubSelection.gif[/img] Right, I best get ready and rested for the release. Have fun folks! [i]Disclaimer: This DevLog is from the perspective of one developer. So it doesn't reflect everything going on with the team[/i]