[h3][i] The smith’s finally had their tools. Now, the work could begin.[/i][/h3] Symbiotes are our first supported way of modding, allowing you, the community, to make character sheets, fancy dice rollers, hand-out notes, and so much more! With our new API, these Symbiotes can load data directly from the game enabling tight integrations. Additionally, you can load regular websites if you prefer, using your favorite online resource without having to Alt+Tab out all the time. [img]https://clan.cloudflare.steamstatic.com/images//36943214/9d2e9ae6c457932739b8be15ed1536a7d1ba899a.gif[/img] To make finding and installing Symbiotes easier, this release also includes the first version of the community mod browser. You can go from zero to using mods in just ten seconds: From nothing to using a mod in under ten seconds [img]https://clan.cloudflare.steamstatic.com/images//36943214/786bbdf877add3fd58066c3b9da6f5c9d3f8a8c8.gif[/img] For devs looking to get started, we have full documentation, a repository of examples, and a video showing how to upload to our official mod repository on mod.io. [previewyoutube=UDLcQw9DIhA;full][/previewyoutube] For players, we have this little video showing how to enable and install your first symbiote and this written guide. [previewyoutube=znOcQKJFFpU;full][/previewyoutube] Please note that while we are eager to see what gets created, we are not canceling anything from our roadmap in favor of Symbiotes. We are still firmly committed to building everything we have planned and finding the best implementations for the game. So here we are, once again, at the start of something exciting. For us, this year is all about bringing broad modding support to TaleSpire. We’ve been building and are excited to begin landing all that work. A final and hearty thanks go out to all those who tried the Beta and reported bugs. You folks make TaleSpire so much better! We’ll see you all again soon!