In this release, we have a major performance improvement to the code that handles picking tiles, props, and creatures on integrated and low-end GPUs On our test machine, we saw a picking delay of roughly 22 milliseconds drop to less than a hundredth of a millisecond. Due to how frames are paced, this will not translate directly into massively improved FPS counts, but it's an essential step in our long road to ensuring that TaleSpire runs well on the machines your party members actually own, not just gaming machines. We've got more in the pipeline, so keep your eyes peeled!