The first week since Beta release has passed, it's been an exciting one! Here is another patch to address more bugs. Thanks for all the reports! This is also our first time posting as a Steam Update, despite having multiple patches since the beta release. We're going to start posting patch notes here as well going forward. If you're curious about previous patches or other updates we have a DevLog over at: [url=https://bouncyrock.com/news]https://bouncyrock.com/news[/url] [list] [*] Fix the D100, which was returning a score of 100 for the 00 face. [*] Fix a case where leaving the campaign did not clear the asset panel search tags [*] Fix a case where search tags in asset panel were not showing up. [*] Fix a case where switching board caused UNKNOWN creatures in the initiative tracker. [*] Fix a case where deleting a creature which was in the initiative list caused an 'UNKNOWN' creature to appear in the list on next change. [*] Fix a case where game handled reporting errors poorly in some cases [*] Fix a case where a completed uploaded were trying to update an object that had been destroyed due to exiting to main-menu [*] Fix a case where the file to upload was deleted immediately on the first failure rather than after the last retry [*] Fix multiple cases where an upload could end up stuck in the queue blocking most future upload attempts [*] Fix a case where a very slow upload completing, could announce it's completion to another board [*] Fix a case where floating-point inaccuracies could result in assets not pasting [*] Fix a case in "copy," which meant tiles spanning multiple zones would be missing from a paste. [*] Reorder the jobs that send all assets for spawning so that they aren't trying to use the same queues at the same time [*] Fix a case where players did not see the changes GMs were making to the board. [*] Fix a case where you would get exceptions on changing boards due to line-of-sight code having not stopped searching. [*] Fix a case where the game tried to update board UI after having moved to the main menu - Mitigate spamming of errors when running out of shader ids. [*] Fixed bug where mouse-cursor was not being set to the correct location when dropping creatures. The bug was occurring while playing in Full-Screen Mode. [*] Fix to fence alignment [*] Added 1x1 Grass Tile. [/list] BUILD-ID: 4910231 - Download Size: 56.13MB - Download size is larger in this patch as some of the asset bundles had to re-build. There are some small asset-related tweaks in this one, we'll start to see more of that next week. Thanks again! Till next time [b]UPDATE:[/b] HotFix: Missing DirtTile should now be visible again: BuildID 4911297 size: 37.11MB