It’s not even a day since the Beta started, and we have already had some lovely folks trying things out and uncovering some bugs. This fix tackles two of them. [list][*]A case that stopped some creature meshes from loading properly[/*][*]Creatures not hiding when they should (line of sight, gm hide, etc)[/*][/list]This is available on the [i]creature-mod-beta[/i] branch now. The mesh bug also affected TaleWeaverLite, so you can find the latest build, with the fixes, here: [url=https://files.dicewillsuffice.net/TaleWeaverLite4.zip]https://files.dicewillsuffice.net/TaleWeaverLite4.zip[/url] To those not in the Beta, we haven’t forgotten you either! Tomorrow, we have a bug-fix patch coming your way. See you then!