Early Access Patch 03
Author: Baggers,
published 3 years ago,
This patch brings an assortment of fixes to issues reported by the community.
Thank you for all of the help we've received on the issue-tracker. Your pictures, videos, and step-by-step guides have allowed us to replicate and fix everything below.
[list]
[*] Fixed a bug where deleting a tile or prop could leave behind the colliders
[*] Line-of-sight dependency issue no longer causes other systems to not be initialized
[*] Fix a bug where tiles that were moved, were then not interacting correctly with the hide-plane
[*] Fixed a case where moved tiles were pickable when hidden
[*] Fixed a case where the hide-plane can skip tiles at certain positions
[*] Fixed the slab tool as it was not respecting the rebinding of the 'rotate 90 degrees' button.
[*] Fixed a bug where interactable assets were using the wrong colliders if they had a mix of static of dynamic parts
[*] Fixed a bug which could result in creature state not being saved
[*] Fixed a case where leaving photo-mode while UI was hidden caused some UI to be invisible
[*] Fixed a bug where the initiative list is cleared if you delete the creature who is currently active
[*] Fixed an error when trying to respawn a deleted unique creature.
[*] Fixed a bug allowing players to teleport creatures they don't own
[*] Fixed spelling in the grid sample button tooltip
[*] Improve region handling of tile size and ruler measurements
[*] Fixed incorrect help bar entry for creature teleport
[*] Improved stats and hp handling of large values
[*] Fix significant lag when pressing the zero key in the main menu
[/list]
More updates coming soon!